3.1 - Game Design Project
3.2 - Programming: Drawing, Sequence and Built In Functions
3.3 - Data Types, Variables, and Conditionals
3.7 - Buttons, Switches and the Serial Monitor
3.8.1 - Project Overview
3.8.2 - Firmata and Button Control
3.8.3 - Controller Mechanical Design
3.8.4 - Prototype Controller
3.8.5 - Game Controller Final Presentation