Now you should start sketching out your designs. This could include a wide range of possible solutions and make enough designs that you can get effective feedback. At a minimum you should have three designs of what you can make. Some projects can be broken down into smaller elements so for these you may have multiple designs for these instead. Some examples of things that you could design are:
Name of your product
Colours your product could be
Layouts of elements in games and websites
When you are sketching out your designs they do not have to be perfect. It is simply trying to get an idea across to possible end users. It can also be highly valuable to put annotations (written descriptions) on your drawings.
Some more specific design ideas are given below:
Feedback
At this point you need to get some feedback, especially if you have options but not quite sure which path to follow.
Giving and receiving design feedback is tough. Feedback should be helpful, could improve the work, move things forward and bring about confidence. Quite often feedback is unconstructive and can be ill-aimed, irrelevant, antagonistic.
Feedback needs to be constructive… and honest
Use THE FEEDBACK MATRIX - see slides (scroll down on right)
But what does it mean to be constructive?
Adjective
1. serving a useful purpose; tending to build up