From your proposal you need to develop a design for a digital outcome, it should be informed and effective.
2d ⟹ 3d
Sketches ⟹ Computer generated
A little colour ⟹ Fully rendered
You should already have the purpose and end users from your proposal.
You need to copy and paste them in to the design part of your doc. You may need to adjust if something has changed.
Break down design sprint into smaller tasks to help you manage your time.
The goal of the design sprint:
Should define the vision
Include key features
Is visually modelled, digitally or physically
A design that is well thought out & refined
Design is Presented - imagine what would be needed if it was a dragons den
The design should address how the outcome will function and look.
Above is an example of what this sprint may look like, you can also include dates to help you keep track. You should be actively moving your cards along to stay on track.
Once you have all the tasks for the sprint take a screen shot and put in under the planning heading in design.
Then at the end of the sprint you take another screen shot to show what was completed and anything still left to do.
A relevant implication is a possible effect of a project/assessment that is actually related to your project.
This area has to be addressed in your own design.
For websites check WCAG guidelines (Web Content Accessibility Guidelines & Video
You need to understand which conventions (a way in which something is usually done) will be most suited to the type of outcome you are designing. Click on the following to get more specific information about that convention:
usability heuristics - should look at for UI (Anything a user uses to interact with a computer)
visual hierarchy
Design elements / design principles
game design conventions
film genre conventions
system block diagrams
relevant composition methods
schematic diagram conventions
circuit schematics with component symbols
scale drawings of enclosures
naming conventions and naming schemes
object-relationship mapping and data modelling.
Design for Manufacture:
Orthographic projections: Front, top, and side views with dimensions.
Isometric/3D views: For visualizing form and structure.
Exploded diagrams: To show assembly processes.
Scale and measurements: Accurate dimensions, tolerances, and units.
Title blocks: Include designer name, date, scale, drawing number, and revision history.
Annotation and labeling: Clear notes for materials, finishes, fastenings, etc.
Material selection: Chosen based on availability, cost, strength, and suitability for intended processes (e.g. welding, injection molding).
Process-friendly design: Avoid overly complex forms that are hard to manufacture or assemble.
Standard components: Use standard sizes and parts (screws, hinges, bolts) where possible to reduce costs.
Dimensional tolerances: Applied to allow for minor manufacturing variations.
Interference and clearance fits: Used where parts need to either fit tightly or loosely (e.g. press-fit or sliding parts).
Ease of assembly: Minimize number of parts and fasteners, ensure parts are easy to orient and position.
Modularity: Design in sections or modules that can be assembled separately.
Fastening methods: Detail how parts will be joined (screws, adhesives, welds, etc).
User-friendly design: Consider human interaction—size, weight, controls, comfort.
Compliance: Follow industry regulations or standards (e.g. electrical, mechanical safety standards).
Minimizing waste: Design for minimal offcuts or excess material.
End-of-life: Consider disassembly for repair, recycling, or reuse.
Energy-efficient processes: Choose manufacturing methods that use less energy when possible.
When researching these it can also be useful to look for "principles of <topic>" for example:
Research provides us with the information and knowledge needed for problem solving and making decisions. It can help you to innovate and introduce new products and services or to improve existing offerings.
To begin with it gives you a starting point when designing and an understanding of what you need to be considering along the way. This allows you to design an outcome that is well thought out and minimise the issues you could come across when you develop a prototype.
You should investigate a range of existing solutions
You should also investigate conventions
Look up tutorials or find people able to help you with your project
The equipment and software are you using will put limits on your design
What materials you have access to
Reference materials that you can look at for inspiration