Standard 4a: Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
In this first episode, I talk about how UDL principles and authentic learning assignments, such as choice boards, can be used to digitally enhance lessons. I also discuss some of my favorite digital tools and project options that are related to UDL, such as Pear Deck or Flip Grid!
GooseChase helps review activities and help students use digital platforms/ tools to become introduced to different units. Using the GooseChase digital platform, students will conduct competitive research to gain further insight into this unit’s theme and review notes from the previous activity. In addition, the “meme” activity will replace a standard KWL chart by urging students to collaborate with partners and discuss specific scenarios.
Digital Book Reflection
Students will choose one project to complete as a book review assignment for their independent reading novel. This will foster an authentic learning experience by allowing students to choose between different creative writing assignments and platforms, which will culminate and help prove their understanding of their topics. In addition, students will be able to create CD jacket covers, book covers, or character resumes to help recap the main details of their independent reading book.
Crucible Monologue FlipGrid Assignment
With their group or on their own, students will write at least one monologue that offers the inner thoughts of a single character from the play in Act 4 of The Crucible. These words are often an ideal opportunity for providing social commentary on the scene. Students will include dialogue that moves the action forward and reveals the characters’ thoughts and emotions in Act 4.
An overview of artifacts used in my Learning Design Showcase project. Each reflect briefly discusses how the artifacts are used in reference to ISTE standard A