charactercreation

Character Creation

To thine own self be true...

Character Creation Rules

1. Characters may take maximum hit points for each of the first two levels.

2. Players must play their own gender (I’d need a good reason why not).

3. I would like a character bio before starting. This should include at least one (small or large) paragraph regarding physical description (height, weight, hair, eye(s), etc.) and a personality description (aggressive, passive, greedy, or sensitive about height). There must include one thing that drives him (Cult of the Dragon killed all of my brothers), one thing he would not ever do (back down from insults), and one major fear (falling or water or whatever). Preferably, there are reasons for these (Why falling? Why water?). You get a gold star if you incorporate Bloodstone Lands material into your character bio, but it is not required.

4. Character alignment cannot include the descriptor “Evil”. I also frown heavily upon Chaotic Neutral and pure Neutral.

5. The races that are acceptable are listed in the chart under item #7. If you don’t see the race you wanted there, contact me to discuss.

6. Ability Score Generation: 32 point buy system (described on p. 169 of the DMG). Charisma must be at least 8, unless you have a specific role-playing reason why not (and it had better be a good one). Here is the summary of what the scores will cost you:

All six ability scores start out at eight. So, for example, if you wanted the highest ability scores you could buy with 32 points, it would be an 18, 18, 8, 8, 8, and 8. A more reasonable spread might be 18, 15, 14, 10, 8, 8. Remember that an "8" usually entails a penalty. Once the purchasing is completed, you then apply the racial modifications from the chart below.

*Indicates races common for the Kingdom of the Bloodstone Lands

7. Starting Gold: per Players Handbook

8. Classes – All classes are available, with all benefits and restrictions. Special faiths for monk and paladin multi-classing, as in the FR campaign setting sourcebook, can be discussed.

9. Spellfire and other unique feats I’ll consider on a case-by-case basis. Contact me to discuss.

10. Everyone has a patron god or set of gods and a reason for this choice. If you believe yourself to be godless, be aware that there are penalties in the afterlife that affect resurrection in FR. Gods are race specific. You must be either full/half that race or have been fully raised in that community to revere racial gods.

11. We will use regional feats and languages from the FR source material. Realizing that everyone may not have put out the cash for the book, I’ll be happy to discuss any region of the land.

12. If you are from the Bloodstone Lands you automatically speak common and Damaran, regardless of intelligence.

Character Progression Rules

1. Characters may optionally take fixed hit points past first level (DMG, p198).

2. We will apply training time when increasing levels or adding an additional class. Training will take one FR calendar day per new character level. There must be interaction with another NPC/PC who has the skills/feats you want to learn who can teach you. This does not apply for first through third level characters or for skills that are in constant use: listen/spot/search.

3. I will enforce multi-classing penalties, where applicable.

4. Feats available would be all PHB feats, FR feats, and most supplementary material (WotC D&D) feats. Any other material (e.g. Mongoose, Kalamar) must be discussed with me.

5. Ability increases (at every 4th level) – Int increases are not “retroactive”. For example, if Tordek increased his int from 13 to 14 at level 4, he would not get additional skill points for those levels he missed the +1 skill point bonus. It would apply for level 4 and thereafter.

6. No custom prestige classes. There are plenty in the published material to choose from.

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