campaignbackground

Campaign Background

How it all began...

Brief Background on this Campaign:

This campaign is part of a long-running overarching Forgotten Realms Dungeons & Dragons Campaign that began in the metro-DC area. That campaign started in 1997 and still continues today. In a way, the original campaign really began in 1990 while we were still in college, ran until graduation in 1992, picked back up for several months in 1993, was on hiatus until a brief attempt at a re-start in 1996, and then starting in 1997 we played regularly (almost every week) again, working our way through several sets of characters until we went on hiatus again in early 2014.

I moved to NYC in 2001 and one of my players ran the game until early 2003, at which point I stepped back in (at his request) as DM. The campaign alternated between being played over NetMeeting (when I was in NYC) and in person (for a while I was still working for a company in the metro-DC area and frequently traveled there).

This campaign became based on the Wizards of the Coast Forgotten Realms Bloodstone Lands material, to include the “H” series of modules, which I ran for our college campaign characters to "retire" them in 1997-1998. As our party (rather than the stock characters that come with the modules and are described in the source material) saved the land from the Witch King of Vassa, all Bloodstone Lands material has been updated to reflect history as it was written by my party.

Therefore, this campaign takes place in the reunited Kingdom of the Bloodstone Lands, formerly the independent Kingdoms of Damara and Vassa in the Northeast of Faerun. Although all our original college characters are now “retired,” they are now kept busy running the Kingdom (see the "Movers and Shakers" link).

I retired as DM for a time in 2005-2006 and was a player, but took up the DM mantle again and other than a short break around the new year in 2008, continued to serve as DM until March 2014 when this campaign once again went on hiatus due to my (and other players' work schedules). The Prophecy, which started January 19, 2013, only managed to get 14 games in before it essentially ended with the final game on March 26, 2014 (an average of less than one per month).

In late 2015 I re-started the campaign using ready-made modules for FantasyGrounds in order to minimize preparation time for me. That campaign successfully kicked off and continues into 2016.

Additionally, my oldest daughter has played a few times from 2013-2016, but her playing tends to be sporadic.

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(C) 2016 Curtis M. Sawyer, All Rights Reserved