Question: How can 3D data capture be used to create quick models for games?
Proposal: I will use 3D data capture, specifically polycam, to capture objects, including creating a 3D model of myself, and then using blender, animate my model and have it interact with the other digital objects
Timeline:
March 12: Have completed scans
March 21: Have models uploaded into blender
April 18: Have models rigged and animated in blender