第七章-戰鬥演練
BATTLE DRILLS
The idea behind a “battle drill" is that it is a standardized way to react to a common battlefield event. Battle drills ensure that everyone is on the same page of music, so to speak, and allows for a rapid reaction to an event with the minimum of orders needing to be issued. The following battle drills cover the most common combat events to be encountered in Arma, and are the foundations on which additional tactics are built.
REACTION TO CONTACT OR ENEMY FIRE
The most fundamental battle drill is reacting to enemy fire. It forms the basis for many of the other tactics covered in this guide, and these guidelines should be kept in mind when reading about them and applied as necessary. I’ve broken them down based on leadership level.
If your element comes under fire, follow these basic guidelines, depending on what level of leadership you’re at.
FIRETEAM MEMBER
- Make a hasty contact report (ie “Contact left!") while you move to take up as good of a position as possible (prioritize cover, only go for concealment if no cover is available) and scan for signs of the enemy as you return fire in the direction of the enemy. This process is known as ALERT – COVER – SCAN – ENGAGE, and one must remember that each step is happening more or less simultaneously with the others.
- Listen for orders from the fireteam leader or squad leader. If your element leader is killed, and you are next in command, take command and evaluate the situation as a fireteam leader would (see next section).
- Continue scanning for, engaging, and communicating the location of known, suspected, and likely enemy positions. Ten seconds into the firefight, you will likely have a much better feel for what is happening and where the enemy is. Ensure that you continue to communicate this information to your team and squad members. Scan all around – just because the enemy is firing from one particular area does not mean that they aren’t already flanking or positioned in other, dramatically different locations as well. Do not fall prey to tunnel vision!
- Don’t be afraid to show disciplined initiative. Fireteam members are at the cutting edge of the battle. If you see an opportunity or a danger, take the initiative to do or say something about it. This includes seeing or hearing evidence of enemy armor coming. If out in the open, for instance, a fireteam member may announce this to his team and thus get them moving towards better cover instead of staying in place and being caught in an even worse position.
- If wounded, announce it and make your way to the squad medic if the wound is dire. If it’s a light wound, continue fighting until things calm down.
FIRETEAM LEADER
- Ensure that your fireteam has positioned itself appropriately, and if not, order them to a covered or concealed position. If necessary due to bad positioning, deploy smoke and pull your team back to better cover or concealment.
- Determine the location of the enemy as precisely as possible and report it to the squad leader.
- Begin engaging the enemy yourself. Use your underbarrel grenade launcher against clusters of the enemy and high-value targets and use the rifle against individual soldiers. Stay tactically alert and avoid getting tunnel vision.
- Direct the fire of your team as needed. This includes massing fire on specific targets or covering a very specific sector.
- Be prepared to maneuver in accordance with your squad leader’s orders. Scan the area and consider how and where you might move to gain a tactical advantage over the enemy.
SQUAD LEADER
- Achieve fire superiority. If the enemy opens an ambush with an automatic rifle and rifle fire, pour more fire on his position than he is putting on you. The sheer volume of return fire you direct at the enemy may be the deciding factor of the firefight from a psychological standpoint.
- Ensure that the fireteams are reacting appropriately. If necessary, order them around to achieve a more effective posture or maximize fires in one direction. If one team is particularly exposed, direct the other teams to increase fire while the exposed team moves to a better position.
- Report to the platoon commander and tell him what the situation is when time and the situation permits. This should be brief – “Alpha squad taking heavy fire from our East". Prioritize appropriately – if you need to be communicating with your squad to keep them alive instead of spending time reporting up the chain, do so, and worry about telling the PltCo once things have calmed down a bit.
- Assess the situation. Can your squad fight from where you are now? If not, direct your fireteams to new positions, moving via bounding overwatch so that you maintain fire on the enemy at all times. If you can fight from your current position, do so and act as a base-of-fire element for the platoon. If you cannot fight from your position and cannot move to a more favorable one, execute a “Break Contact" drill (as described below).
- Coordinate with neighboring squads if possible. If a nearby squad is in position to exploit the enemy’s vulnerability, pass your thoughts to them and see if they can do anything about it.
- Listen for orders from the platoon commander.
- Maintain situational awareness. Stay alert for possible flanking attacks.
- Ensure that the Squad Medic is taking care of casualties as they occur.
BREAKING CONTACT/WITHDRAWING
Breaking contact is the means by which an element disengages from a confrontation with an enemy force in an orderly fashion. Fire & maneuver tactics are used to ensure that a steady volume of fire is put on the enemy location(s) during the withdrawal. This helps to keep the enemy’s head down and prevents them from keeping friendly forces decisively engaged.
Breaking contact is basically an assault done in reverse.
BREAK CONTACT VIA BOUNDING OVERWATCH
The primary method of breaking contact is via bounding overwatch.
To execute a “Break Contact via Bounding Overwatch" drill, the following steps are taken:
- The element leader announces his intent to break contact via bounding overwatch. He designates one or more elements as the “base of fire". This element can be as small as a fireteam or may consist of multiple fireteams or squads when employed at the platoon level.
- The base of fire element takes the best hasty position possible and begins laying fire on the enemy. Oftentimes the base of fire element will be chosen based on already having a good position, making additional movement unnecessary.
- While the base of fire element lays down sustained accurate fire on the enemy, other elements move via rushes to the rear. These elements pick spots of natural or artificial cover or concealment from which they can support the base of fire element when it pulls back. Smoke is deployed to conceal movement when available.
- On the element leader’s command, or at their discretion, the base of fire displaces to the rear towards the supporting elements. These supporting elements begin sustained accurate firing on the enemy until the base of fire element has moved past them and established a new position.
- This process is repeated as necessary until friendly forces have successfully disengaged from enemy contact.
CONDUCTING AN AMBUSH
An ambush is defined in the US Army’s “Infantry Platoon and Rifle Squad" publication as “…a surprise attack by fire from concealed positions on a moving or temporarily halted enemy unit. It combines the advantages and characteristics of the offense with those of the defense."
Ambushes are an extremely favorable way to engage the enemy. The combination of surprise and fierce, accurate fire can rip an enemy element to pieces before they have time to react.
TYPES OF AMBUSHES
There are three main types of ambushes for our purposes – the deliberate one, in which you know that an enemy force is going to be moving through a given area, the hasty one, in which we unexpectedly have an opportunity to ambush an enemy force that has not detected us, and the delaying or guerrilla one, in which we are attempting to strike the enemy, cause casualties and confusion, and they withdraw before they can retaliate.
DELIBERATE AMBUSH
These are typically convoy ambushes. You may be tasked in a mission to stake out a slice of terrain and cover roads that an enemy convoy is expected to pass. In such a situation, demolition plays a large part. Mines can be set, as can satchel charges and other explosive devices. A relatively large amount of prep time is given for this, and the results tend to reflect this. Deliberate ambushes are devastating and highly effective. The one big unknown is whether the expected enemy force will be the same composition and size as our mission briefing or intelligence reported. The difference between a troop convoy and a tank convoy, for instance, is huge, and both must be engaged with different tactical considerations.
HASTY AMBUSH
Hasty ambushes are usually against enemy infantry but can also be against other enemy forces. The decision to conduct a hasty ambush needs to be communicated rapidly, since there usually isn’t much time to get positioned and ready to open fire. Fireteam leaders and squad leaders are the most common leaders to give orders for a hasty ambush. Satchel charges and other explosives play a very limited role in these types of ambushes due to the lack of time and ability to position them.
DELAYING/GUERRILLA AMBUSH
Delaying or guerrilla ambushes work best against enemy infantry. The purpose of them is to either delay the enemy’s pursuit of friendly forces during a withdrawal or sow confusion and death amid their ranks unexpectedly before vanishing. The size of an ambush team of this nature is usually a squad or less.
The goal of a delaying ambush is to engage the enemy by fire and cause enough casualties to temporarily halt them. At that point, the team withdraws to another defensive position from which they repeat the ambush if possible.
The goal of a guerrilla ambush, on the other hand, is to engage the enemy by fire, cause casualties, and withdraw before the enemy can decisively respond to the ambush team and fix them. The guerrilla ambush team breaks contact, maneuvers to lose any pursuit from the enemy, and then evaluates its next moves.
Both of these ambush teams must be able to engage the enemy, produce the desired effect, and relocate or disengage before enemy support assets such as artillery or close air support can be brought to bear.