After the enemy has been found, and leaders have maneuvered friendly forces to the most advantageous positions possible in the time available, the act of fixing the enemy begins.
Fixing can be achieved through a variety of measures, as described below.
METHODS FOR FIXING THE ENEMY
- Fire superiority. If the enemy cannot effectively shoot back or maneuver due to the amount of fire your forces are putting on them, they become fixed. Support-by-fire and base-of-fire positions are superb for achieving the kind of fire superiority that is necessary to truly fix an enemy force. Artillery and mortar fire can achieve fire superiority quite decisively as well, though they can also completely route an enemy and cause an immediate skip to the final F – finishing them.
- Dominating positions. Finding positions which give your forces good views of the enemy allows them to engage the enemy, inflict casualties and confusion, and prevent the enemy from relocating while at the same time lessening their ability to return fire. This all contributes towards fixing them in place. Being able to fix an enemy from a higher position and cut off any ability for them to withdraw from their positions is particularly effective.
- Pressure. Fire superiority and a dominating position, applied effectively and sustained over time, establish pressure on the enemy’s leaders. Maintaining pressure keeps the enemy on the defensive, reducing their ability to achieve their own goals in the firefight. Pressure applied to the enemy forces their leadership into a stressful situation in which their ability to make decisions is made increasingly difficult due to the actions of the fixing forces.
- Inflicting casualties. As enemy casualties mount, their ability to coherently fight and be effective diminishes accordingly. While leadership targets are the best to take out, it is often difficult to pick them out in the midst of a firefight. Shooting any hostiles serves as a fine substitute – while you may not take down leaders, the fewer troops available to the enemy to fight, the more likely the next “F" will help to lead to a successful conclusion of the fight. Inflicting casualties and forcing the enemy to tend to their wounded is a definite way to fix an enemy, though it is best done as a result of the above-listed methods, and not as a means to an end all by itself.
As with suppressive fire in general, the volume has significance, but the more important aspect is in making the enemy think that movement, popping up to shoot, or relocating will result in them being shot. If you cannot make the enemy think this, you haven’t truly suppressed them. While they may be “fixed" in to the extent that they can’t leave their position, they may be ready to fight any flanking forces regardless. Suppression is a key element of fully fixing the enemy and must be achieved. for the next “F" to have the most chances for success.
The next part of a firefight occurs when the enemy has been fixed enough that a flanking maneuver can be carried out.
Flanking is a means by which friendly forces maneuver to a known or suspected point of weakness in the enemy position and exploits it via an assault. It is done when the tactical situation – terrain, enemy disposition, friendly manpower, et cetera – favor it. Flanking typically is less costly than outright frontally assaulting the enemy, and forces the enemy to split their fires between a maneuver element and a base-of-fire element, diluting their effectiveness.
Before making the decision to flank, a few things must be checked to ensure the tactical suitability of a flanking maneuver, as described below.
WHAT IS REQUIRED TO FLANK THE ENEMY?
- Combat effective teams. Flanking cannot be achieved if heavy casualties have been taken. At minimum one healthy base-of-fire and one healthy assault element must be present for a flank to have a chance for success.
- Cannot be fixed or suppressed. If the enemy has fixed or suppressed your elements, flanking will only get your people killed. Moving from a position that is under concentrated and accurate enemy fire is best avoided unless in the most grave of circumstances.
- Suitable terrain or adequate cover & concealment. If the terrain does not facilitate a flanking maneuver in some capacity, it makes no sense to conduct one. Trying to flank the enemy over billiard-table flat and open terrain is a surefire way to get friendlies killed. Suitable terrain can take many forms – via vegetation concealment, cover, structures, micro-terrain, and all manner of terrain features that can provide concealed routes to the enemy.
- Have determined the enemy’s position with enough certainty to reasonably judge where their flanks are located. You can’t move onto a flank that you don’t know the limits/position of. You can certainly try, of course, but it may end up with the flanking team putting themselves in a tough situation due to not realizing the disposition of the enemy force and becoming caught between different elements’ fires.
CARRYING OUT THE FLANK
Once the decision has been made, a portion of friendly forces are split off to conduct the flank attack. The route used is conveyed to the elements staying behind to provide suppression – known as the base-of-fire element – so that they know to expect friendlies in that area and place any fire there with great caution.
Flanking teams can be as small as a fireteam. If the enemy is properly fixed by the base-of-fire element, it may not take many flank members to roll up on the enemy’s flank and chew them apart from an unexpected angle.
Ultimately, the decision for how many people are needed in the flank/assault team is up to the on-scene leaders. It is a balancing act between maintaining proper fixing fires, and having enough people in the assault force to ensure success.
While conducting a flank, the flanking team attempts to do everything in their power to remain undetected by the enemy. They move quickly, with the maximum stealth, and attack with speed, intensity, and violence of action upon working onto the enemy’s flank. The shock of their attack, combined with the demoralizing effects of the base-of-fire’s suppression, is a killer combination.
ALTERNATE – FLANKING TO A BETTER POSITION BEFORE ASSAULTING
Note that flanking does not have to result in an immediate close assault on the enemy positions. When the terrain suits it, flanking can simply involve the flank element moving onto favorable (preferably elevated) ground that complements the base-of-fire position. This can in turn make it possible to attrit the enemy significantly before any friendlies ever have to physically assault the enemy position. Inevitably, though, the only way to take ground is to put boots on the ground at it… which is where the final “F" comes into play.
WHAT IF A FLANK IS NOT DESIRED?
In the event that a flank is not the course of action desired, check out the “Assaulting" section, below, in the “Transitioning out of the ‘standard’ firefight" section.
Finishing the enemy is the responsibility of the flank team primarily. Once they have closed on the enemy flank and have begun to assault enemy positions, the base-of-fire element is forced to shift fires away from the main objective to prevent hitting their own people. Note that with good coordination, a base-of-fire team can shift fires along an objective to coincide with the advances of the assault team, putting fire onto each position before the assault team gets to it, and then shifting deeper into the enemy positions as the assault teams continue to advance. This is best done when the flanking team is coming in perpendicular to the enemy position, as seen from the base-of-fire position, and when good comms are maintained between both elements.
Finishing the ultimately requires ensuring that absolutely every last enemy combatant in the area is rendered harmless, and that all possible hiding places have been searched and secured.
Finally, the firefight is finished when the enemy has been defeated and friendly forces have regrouped, established security, tended to any casualties received, redistributed special gear, dealt with any prisoners or enemy wounded, and are ready to continue on with their mission.
TRANSITIONING OUT OF THE ‘STANDARD’ FIREFIGHT
While the “Four F’s" describe the typical evolution of a firefight, there are times when a firefight can change into an all-out assault, defense, or withdrawal and break out of the “Four F’s" structure. Knowing how, when, and why these transitions can be or should be made, as well as their weaknesses and keys to success, is important to being able to make the tactical decisions required to set them in action.
Assaulting occurs as a result of several events that can happen in a firefight. Some examples follow.
WHY A FIREFIGHT CAN TRANSITION INTO AN ASSAULT
- Friendly forces cannot flank, but they can assault directly with a good chance of success. There are several reasons for why a flank may not be viable – time is one of them, terrain another, cover/concealment availability a third. Whatever the case, sometimes you just have to slam your way straight at the enemy via fire & maneuver tactics.
- The enemy is completely suppressed and fixed, and vulnerable to an attack from the base-of-fire position. When this happens, the typical flanking maneuver instead becomes part of a pincer maneuver in which both the base of fire and flanking teams attack simultaneously from different directions. This can be particularly difficult for the enemy to deal with, as they’re getting fire AND maneuver from two directions at the same time.
- Enemy defenses have crumbled. If the enemy’s defensive abilities have been reduced by fire, having the base-of-fire team assault the enemy can force the remainder of said enemy to split fires between two fronts, which dilutes their ability to defend, further hastening their destruction.
- The friendly flanking team has stalled and needs pressure relieved from them. If the flank team cannot progress any further on their own, the base-of-fire team may have to begin their own fire & maneuver tactics to close with the enemy from another direction, which in turn helps to relieve pressure on the flanking team and allow them to continue their own attack.
- The enemy has called in supporting air or artillery assets. Sometimes the best defense against enemy air or artillery is to assault into the enemy positions so that their arty or air is rendered ineffective. If they can’t drop bombs or shells for fear of hitting their own people, you will have temporarily removed their threat from the battle.
METHODS TO CONDUCT AN ASSAULT
Assaults are carried out via fire and maneuver or fire and movement, as the tactical situation dictates. Both are described earlier on this page, in the “Tactical Definitions" section.
WEAKNESSES IN TRANSITIONING TO AN ASSAULT
The primary weakness when transitioning into an all-out assault lies in underestimating the enemy, miscalculating their strength, or otherwise being unaware of some facet of them that can put the assault in jeopardy. This can take multiple forms, such as:
- Enemy reserve. If the enemy has kept a force or troops in reserve, they may show up at a critical moment and spoil the assault. For instance, if the base-of-fire team begins to assault, and after committing to the assault an enemy reserve force moves into position and begins engaging the base-of-fire-turned-assault-team, things might turn rather nasty.
- Enemy reinforcements. If the enemy has managed to call for reinforcements during the firefight, they may show up unexpectedly from an unexpected direction. This can go wrong in all manner of fashions – use your imagination!
- Multiple supporting positions. It is always a possibility that the enemy has several positions from which they can mutually support each other. Just because one has fallen does not mean that there aren’t others ready to pour fire onto any attackers. If the flank team is approaching from one direction, they may be masked from the fires of a supporting position covering a different approach. If the base-of-fire team then assaults from a different direction, they may find themselves attacking into an unexpectedly hot area when the supporting positions open fire on them.
Good recon, good security, and sound tactical judgment are the best methods by which to prevent any of these eventualities from impacting an assault.
Transitioning into a defensive posture can occur as a result of several events in a firefight. Some of the reasons are as follows.
WHY A FIREFIGHT CAN TRANSITION INTO A DEFENSIVE ACTION
- Friendlies are in a superior position (cover, concealment, buildings, height advantage) and can potentially fare better by fighting from it, versus moving out to conduct a flank or assault. If you have a great defensive position and the enemy does not, and your mission gives you the time to do so, you can take advantage of the position and force the enemy to come to you. Careful consideration must be given towards whether the enemy can call in supporting assets (air, armor, artillery) in reaction to friendly units going into a defensive posture.
- Friendlies have been fixed and cannot conduct a flank attack. In the event that the enemy has decisively fixed friendly forces during the firefight, the only viable tactic may be to go defensive and try to fight them off that way.
- Friendlies have taken too many casualties and cannot maneuver in force. If too many friendlies have become casualties (wounded, primarily), the maneuverability of said friendlies will become compromised. In this case, it may be necessary to assume a defensive posture for as long as it takes to tend to the casualties.
Once the decision has made to go defensive, leaders must communicate the extents of the defensive position, sectors of observation and fire for each element, and ensure that security is established and maintained. All friendly forces assume the best covered and concealed positions they can, orienting towards known enemy positions, likely enemy avenues of approach, and staying very alert for enemy flanking maneuvers.
Note of course that going defensive is not in and of itself a permanent thing. If desired and feasible, a defense can shift back into a normal firefight, an assault, or even a disengagement.