For characters with Power Instability OR Power Stability, roll a d4 or d6, depending on the amount of maximum amount of superpowers they can have. Typical Supers can have up to 4 superpowers. Supers with specific Gifts, like Powerful and Jack of All Trades, can have up to 6.
Other Gifts that limit max amount of superpowers, like Master of One and Two Trick Pony also further restricts the amount of superpowers that can be rolled per day.
For Power Instability, after rolling for an amount of superpowers, roll d# for the exact powers your character will have. Rolling a 1 will give your character Superstrength, etc.
For example, rolling 4 amount of powers, you will then roll 4d25 to randomly roll 4 superpowers according to the list below.
Staff will roll for this in any event or staff-led intervention RP. Otherwise players are free to roll this on their own initiative in casual RPs!
Characters with Power Stability can freely pick and choose their superpowers for the day.
Superstrength
Silvertongue
Superspeed
Induce Hallucinations (Visual only)
Empathy
Fire Resistance
Flight
Mind control (Complete Control)
Electrokinesis
Induce Hallucinations (Audio only)
Low temperature Thermokinesis
Enhanced Vision
Telekinesis
Perfect Homeostasis
Greater Reflexes
Mind control (Suggestion)
Cold Resistance
Laceration (Long Claws)
Increased Durability
Mind-readingÂ
Acute Senses
Telepathy
Shields
Mind control (Pilot body)
High temperature Thermokinesis