CILS ACADEMIC FAIR: The STEAM and ICT Club
SUMMER CAMP 2024
Theme: “Delving into the Realms of STEAM and ICT in Embarking an Immersive Experiences Filled with Innovation, Creativity, and Digital Wonders”
Rubik’s Cube
Objectives:
This contest sparks the interest of the pupils and students in finding out a way to solve the Rubik’s cube. This will also provide an opportunity for pupils and students to develop their critical thinking skills and practice sportsmanship.
Participants:
Elementary Level (Grade 4-6) and Secondary Level (Grade 7-12)
Categories:
2x2 Rubik’s Cube
3x3 Rubik’s Cube
4x4 Rubik’ Cube
Rules and Regulations:
The competition is open for Elementary Level (Grade 4-6) and Secondary Level (Grade 7-12).
Each category will have its own time and schedule.
Facilitators will provide the Rubik's cube but competitors are encouraged to bring their own cubes and timer for the competition.
Competitors must be ready to submit their Cubes when they are called.
Cubes must be fully operational such that normal scrambling is possible.
Before being used in the competition, Rubik's cubes must be approved by the teacher or the facilitators.
If a cube malfunctions during an attempt, the competitor may choose to either repair the defect and continue the attempt, or to stop the attempt. But if the puzzle is completely broken, the facilitator will give the competitor a new scrambled cube.
Only the resting state of the cube, after the timer has been stopped, is considered.
Participants are prohibited from using any electronic devices while solving.
Food and drinks are not allowed inside the venue.
Any competitors caught cheating may result in disqualification.
Guidelines:
Competitors must submit their cubes to the facilitators before the game starts for further inspection.
Competitors are granted a 15-second inspection period before commencing their Rubik’s Cube solving attempt. During inspection, competitors may only look at the cube without physically manipulating it.
If the cube is not successfully restored to its solved state, the attempt is considered a DNF (Did Not Finish).
A designated facilitator will scramble the cube for each competitor. Scrambles are generated using a scrambling program.
The competition will consist of 3 rounds. Final results are determined by 2 categories; by average of 3 and by fastest time.
Committee & Teacher In-Charge
Prepared by:
Brynn Xyross Sualog
Steven Carl Ballenas
Jovic Albacite
Teacher In-Charge:
Marlou P. Solibio