Naval Weaponry

The War in Space

Warfare in space is a complicated spectacle of maneuver, drones, scanners, ECM, ECCM, armor, defense screens, and of course... devastating weapons.

Here you will find a general overview of the most common forms of weaponry and defenses utilized in naval warfare.

Weapon Systems

Missile Weapons

Missile weapons are fascinating in that they can represent some of the most crude or advanced weapons available, as they are in effect extremely tiny space vessels that crash or explode into or near an opponent ship and are highly modifiable. Therefore the components one uses to construct a missile determines its efficacy and behavior enormously, but regardless there are some general aspects to missile weaponry in space combat.

Firstly, they are almost always short range weapons as they must use their own fuel and power systems to reach their target... furthermore, they are typically fragile and easily destroyed by active countermeasures at long ranges. There are exceptions to this, but in order to bypass these limitations the missile itself has to tremendously scale in size and capabilities. These larger and more costly examples are typically referred to as torpedoes.

Secondly, missile weapons tend to be extremely accurate when fired at short range, and allow for an effective weapon against smaller and agile vessels. Some missiles even specialize in targeting particular types of ship systems, such as engines, sensors, or communications arrays.

Thirdly, because the munition is used up and destroyed in firing, and because a ship can only carry so many missiles, they are a limited resource and poorly suited for endurance battles of attrition. Because of the need for resupply, their low power consumption, and versatility, many races prefer to use missiles on small patrol and defense vessels who cannot prowl far from resupply centers anyways.

In space combat, missiles provide an enormous flexibility, as a single launcher design can often fire a plethora of specialized munitions, and are the surgeon's scalpel of ship to ship warfare. Due to the aforementioned short range, one could also describe missiles as the "knife fighting" weapon in space.

Kinetic Weapons

Kinetic weapons are the most commonly relied upon ship to ship cannons and typically fire an inert projectile at incredibly high speeds towards the target, relying therefore on the velocity and subsequent kinetic impact to cause damage. While not immune to long range active countermeasures, kinetic projectile weapons enjoy a relatively medium to long range capability regardless.

Similar to missiles, kinetic weapons rely on limited munitions, however, these are typically far simpler, lighter, and cheaper, rendering that limitation more of a strategic than tactical concern. Furthermore kinetic weaponry completely ignores countermeasures that would be effective against missiles and beam weapons.

Ultimately, kinetic weapons represent a wonderful 'average' of power consumption, range, lethality, accuracy, and time to target making them the ideal mainstay for most engagements. Unfortunately, since kinetic weapons are the most likely to be encountered in combat, ships of all classes tend to carry significant armor, reducing the effectiveness of such weapons.

Beam Weapons

Beam weapons are quite interesting in space combat as they have the best accuracy and time to target and can be designed for very long range. Some of these benefits however, are easily counteracted. Firstly long range and time to target are irrelevant if the enemy has proper ECM facilities, relegating beam weaponry to the same ranges as most Kinetic weapons, and secondly, beam weapons can have their damage potential "diffused" by various fields of energy particles.

Such fields are commonly known as "Defense Screens" and come in a wide variety... and they tend to utilize less energy than an opponent's array of beam weaponry. This doesn't eliminate the utility of beam weapons though, as diverting power to defense screens limits the enemy ship's movements and firepower and also makes it far easier to accurately target. Both large scale and small scale beam weapon platforms have utility... small scale being ideal for taking out nimble and small targets that can't easily possess or power a defense screen, and large scale weapons which will be able to punch through an average defense screen and cause horrific damage.

Effectively, beam weapons are useful, but situational, and ships employing mainly beam weapons are a rarity, usually a specialist working in tandem with a fleet of more traditionally armed vessels.

Fighters

Manned and unmanned vessels of very small size, Fighters can be armed with a wide variety of small scale weaponry and can prove extremely useful and deadly in short range warfare. Fighters can be launched in advance of a fleet as well an engage at long ranges in-system but their time to target is quite slow.

In general, the advantage of using fighters is their ability to accurately target a ship or its subsystems, the stealth their small size confers, and their ability to "tie down" enemy vessels due to the difficulty in destroying such nimble vessels. Indeed, some military strategists advise ignoring fighters altogether when engaged and instead endeavoring to target their carriers.

Militaries vary in the use of unmanned fighters versus manned. Manned fighters are more complicated to design and maintain but they provide the distinct advantage of being impossible to hack remotely and can be piloted somewhat effectively even if all sensors and targeting data is jammed. Unmanned fighters can generally outperform their counterpart's tactical abilities and can be used suicidally without compunction, but they are much more vulnerable to enemy ECM and cyber attacks.

In order to avoid cyber attacks a unmanned fighter can easily be designed to be autonomous, however, such weapons cannot respond to new orders during a battle (if they are open to receiving orders they could be tricked and hacked) and cannot easily coordinate with other fighters. As a result, swarms of autonomous fighters typically under-perform and are deployed more like a "minefield" than a true wing of strike craft.

Defensive Systems

Point Defense

Point Defense is an interesting defense as it is actually a small short ranged weapon system. Designed to shoot down missiles, drones, and fighters point defense can come in Kinetic, Missile, or Beam varieties. Point defense weaponry can also be used against other, larger vessels, to great effect should the two ships come into extremely close ranges.

Chaff

Chaff and flares are energetic releases of small missiles, deflective materials, or even just space-junk that can diffuse and confuse enemy attacks. Most effective against opponent missiles, chaff is an incredibly cheap and common defense measure present on virtually any installation or ship. Unfortunately, chaff is rarely effective against high quality munitions used by larger vessels.

Sensors & ECM

Sensors and Electronic Countermeasures come in a dizzying array of gadgets, sensors, missiles, and the like. Suffice to say, these are devices that attempt to accurately detect opponent vessels or hindrance those efforts by their counterparts. Superior sensors can increase weapon's range, whilst ECM can prevent accurate enemy fire and prevent damage to the ship.

Defense Screens

Defense Screens are energy projectors that surround a ship in a field of particles that negate, disrupt, or reflect an opponent's Beam weapons. They also interfere with any un-shielded computer systems and can be effective against low-quality missiles, drones, and fighters. The downside of Defense Screens is that they utilize significant power reserves and "light up" their ship to enemy sensors, making for easy targeting.

Thrusters

Engines are not often thought of as a defensive system, but the fact is, most shots in space combat miss. Most shots miss, because accurate targeting in a chaotic environment with active ECM is difficult and because ships are constantly moving to evade. Thrusters are purpose built engines designed to make a ship's course and trajectory as unpredictable as possible and have proven very effective.

Armor

If you cannot dodge, evade, trick, or shoot down an enemy assault, then the next best thing is to simply shrug it off! Armor plating is a simple concept... build your ship and then layer sheet after sheer of durable materials. The materials in question though, and their exact arrangement, makes a huge difference in whether or not a ship can survive combat.

Drones

Fulgar "Tasker"

Terran "Worksprite"

Zrenrakkan "Keeper"

The term "Drone" is a catch-all to describe any pilot-less machine whether remotely controlled or fully autonomous, armed or unarmed. Armed Drones are used as fighters by many empires and while important, are not the subject of this article. Unarmed Drones are used for a vast variety of tasks by virtually every spacefaring civilization. First and foremost Drones are used for manipulating objects in space using a variety of armatures, thusly, one can see Drones moving cargo at port, assisting in the assembly of large vessels in shipyards, or gather/cutting/sorting space debris and rock for mining and salvage operations. Indeed, Drones are so important to the operation of commerce and industry that some species' Drone are sold and utilized beyond their borders, notably the Terran "Work-Sprite" and the Fulgar "Tasker" models.

In terms of naval warfare however, these Drones rarely matter in any tactical sense, though there have been rare exceptions. Normally, a ship's typical point defense capabilities are more than a match for any unarmed Drone, however if offline a ship can be vulnerable to Drones planting explosives, tearing off hull components, or otherwise suicidally ramming. Aside from such fascinating and rare maneuvers, Drones have a much more common and widespread impact on naval warfare in a strategic sense.

Whether a civilization's fleet can be replaced, repaired, or retrofitted in the field or at a shipyard is quite dependent on the quality, quantity, and strategic mobility of their Drones. Some navies even possess high quality repair drones that can begin their work during a battle itself, allowing ship captains to push their vessels beyond normal limits, knowing that they will be able to repair any self-inflicted damage within a short period of time.

Drones are therefore essential to any successful fleet and are in effect, the unsung heroes of naval warfare and also the galactic economy.