A race of diminutive rodent-like cave dwellers it surprises many that the Fulgar are possibly the most powerful species in the galaxy. If one measures power in social and economic terms instead of military or technological there is no doubt that the Fulgar are on top! The Fulgar are wealthy and competitive traders that eschew violent conflict in favor of organized competition. They are merchants, scoundrels, and pioneers with light hearts and keen instincts.
The Fulgar homeworld of Fuldoon is known for its many moons, its vast equatorial deserts, and its long seasonal climates. The Fulgar evolved as short, clever, large eared and large eyed cave dwellers with an intensely acquisitive nature.
Because of Fuldoon's intense seasons the planet often suffers extremely hot seasons lasting for several cycles, followed by periods of intense rain, humidity, growth, and even monsoons. As a result Fuldoon's oldest cities and facilities are located underground where they can be kept cool and safe from the vagaries of weather. This also has made Fuldoon one of the most fortified planets in the galaxy.
The Fulgar homeworld is known for its lengthy and extreme dry and wet seasons. Evolving under these circumstances the Fulgar came to inhabit the planet's various and vast cave systems. This provided numerous benefits to the Fulgar, as the caves often had access to underground water sources, provided an escape from the planet's dangerous predators, and at the least, allowed for a cooler location where the Fulgar could store provisions.
Fulgar and their predecessors were colonial creatures where individuals each worked and contributed to the success of the colony. Females, being far rarer than males, would choose mating partners from those males who contributed the most to the colony. This would generally be measured by each male's private "cache" of stored food (and letter important resources or luxury goods). Fulgar generally mate for long periods of time, but their female members would occasionally choose new mates or even additional mates if their current mate were to lose status and begin providing less to the colony. Undesirable males and females would eventually leave the colony to try their luck at other colonies or start their own.
As the Fulgar developed tools in order to improve and expand their tunnels and habitats they quickly evolved into societies that are best described as underground city states. It is notable, that while always competitive both internally or externally the Fulgar were rarely violent. It is believed this is a result of their communal nature, and the face that their underground lairs were eminently defensible. What few battles and wars existed on Fuldoon were nearly always resolved by negotiated settlements, marriage alliances, or the transfer of symbolic status symbols.
Eventually the acquisitive Fulgar learned to develop cities and farming techniques that could support them above ground during their planet's dry seasons and the population steadily grew at an exponential rate. An era of sophisticated and peaceful competition continued and the Fulgar city states expanded into political alliances known as "Tradeholds". Tradeholds could trace their lineage back to particular and ancient cities, but over time became less and less associated with them. Today every Fulgar city on Fuldoon is host to families and citizens of most Tradeholds.
Some Tradeholds specialize in particular crafts, others maintain a diverse portfolio, but all Tradeholds are innately focused on the acquisition of status via wealth and production. As a result, the Fulgar rapidly developed their industrial capacity and there constant need to "outdo" each other created a powerful motive to improve upon their efficiency.
Under such pressures, technological development proceeded quickly, and soon, the Fulgar started seeing the potential in harvesting resources from their many moons and solar system beyond. Thusly, the Fulgar began developing lucrative space technologies.
By the time a fleet of Aquilaran explorers discovered the Fulgar, the Fuldoon home system was already heavily developed with many orbital habitats and resource processing facilities. The Aquilarans, seeing a developed civilization, seemingly rich in natural resources, revealed themselves and initiated contact. The Fulgar were simply overjoyed at this development, they quickly overwhelmed the Aquilaran delegation with questions about the galaxy around them and were quick to suggest trade relations.
The Aquilarans tried to be coy about their desperate need for resources (they were at this point fighting and potentially losing the Triadic War), but found it difficult to keep this secret from their Fulgar hosts. It did not take the energetic Fulgar diplomats long to convince the Aquilarans to accept valuable refined materials in exchange for technical knowledge they could use to improve their processing methods, manufacturing, and power systems.
At face value the trade relationship between the Fulgar Tradeholds and the Aquilaran Hierarchy was incredibly advantageous to the Aquilarans. The sheer quantity of raw materials the Aquilarans were able to acquire reinvigorated their economy and kept them apace with their dangerous enemies, the Tothk and Ukaros. Unbeknownst to the Aquilarans though, the Fulgar were using this constant trade to covertly acquire knowledge and technology the Aquilarans were unwilling to share. Soon, Fulgar were deploying defense satelites with Aquilaran weapon designs, showcasing new computer systems inspired by their observations of Aquilaran command centers and most importantly... they began testing their own Stardrives.
Up until this point in history, the Aquilarans, gravely outnumbered as they were, held a distinct strategic advantage over all other civilizations; they had Stardrives and everyone else did not. The Fulgar not only stole the Stardrive technology, but immediately developed fleets of merchant explorer vessels... and began selling this technology and others to the less advanced civilizations they encountered. Though the effects of these actions would take decades and centuries to reach their full potential, the diffusion of Stardrives changed galactic history irrevocably.
Indeed, it was then only a matter of time before the Ukaros and Tothk also acquired the Stardrive, if not from Fulgar merchants directly, than by some of the lesser civilizations now roaming space. They quickly began refitting their fleets and the Aquilarans lost their life-saving advantage. This situation proved grave to the Aquilarans who ultimately resorted to a fantastically risky battle plan that would come to be known as "the Great Gamble".
Luring the majority of Tothk, Ukaros, and their own fleets to a single location, the Aquilarans planned a battle that would assure mutual destruction and force all parties into a negotiated settlement. What is more, the Aquilarans decided that the best revenge they could visit upon the Fulgar was to use Fuldoon as the site of battle. The Great Gamble was wildly successful. While the Fulgar would suffer only minor loss of life in the battle, their home system's orbital infrastructure was destroyed.
No doubt the Fulgar smarted at the massive physical setback that resulted from the Great Gamble, but they could take solace in two facts. One, they now had a terrific amount of high value salvage from the many ships destroyed in their system, and two, they had successfully positioned themselves as neutral peace brokers amongst the three other competing empires. As the salvage operations began, Fulgar merchant ships redoubled their efforts to explore, and ply, the starways for wealth and opportunity. This led them to Terra and the "humans".
When the Fulgar encountered humanity and made contact with their Mars colony, they were quickly enthralled by them. Possessing a large population, fast birth rate, and a hunger for consumerism the Fulgar practically salivated at the opportunity for a new market. The Fulgar were easily convinced to sell the human Stardrive technology in exchange for raw materials, a enormous sampling of human consumer goods, exotic foodstuffs, and libraries of entertainment programs.
This expedition would return home to a hero's welcome as such a treasure trove of trinkets and data from a single visit was unheard of. The Fulgar quickly followed up the venture with numerous other expeditions to the newly renamed "Terran" home system. As the cultural exchange continued, the Fulgar and Terran economies expanded apace. This allowed the Terrans to build of vast fleet of colony vessels equipped with a newly improved Stardrive design. In time, the Fulgar would see the Terrans expand to dozens of worlds... and some races saw this as threatening, all the Fulgar saw was the delight of new markets!
Still, other empires were threatened, and eventually war would breakout between the Terrans and others (Ukaros, Aquilarans, etc.) in the so-called Monroe Wars. The Fulgar of course, were not particularly bothered by other species' having conflicts, but their economy had become partially dependent on Terran markets. While arms sales certainly helped some Tradeholds, others were not so lucky and as the war dragged on it soon became clear that the Fulgar were in the midst of a recession.
A century earlier, the galactic economy was nowhere near integrated enough for this to be possible, but the combination of Terran ubiquity and Fulgar acquisitiveness had created a interconnection that hadn't existed before. The Fulgar therefore, saw that if they allowed the Terrans to be totally defeated, than the galaxy would likely return to the state prior to their emergence... a far less profitable environment... dominated by the Ukaros lust for conquest.
The Fulgar therefore decided upon two courses of action, one short term, and one long term. In the short term, the Fulgar decided to even the odds for the Terrans by debilitating one of their opponents, the Aquilarans. They did this by refusing to facilitate any trade with their empire and by blockading their largest port. This action was the first time the Fulgar Tradeholds had managed to unite behind military action... and the Aquilarans found the prospect of fighting the Fulgar fleet... disconcerting. The Aquilarans therefore negotiated and peaceably dropped out of the Monroe Wars. While this was good news for the Terrans, it was sadly, not quite enough and they would go on to lose their war. The Fulgar intervention however, did result in higher casualties for the Ukaros and while the Terran Republic was shattered, her colonies (and therefore her markets) did not fall under the Ukaros yoke.
The second course of action, was a long term plan to establish a series of galactic facilities and organizations that would begin regulating and controlling the galactic economy, so as to prevent any sudden or dramatic downturns in the markets. This plan is ongoing and while it has seen some success, there are Tradeholds who oppose such a course. Regardless, with the Monroe Wars ended, the Fulgar returned to business as usual, and had notably increased their galactic status by stretching their military muscle for the very first time.
As time has passed the Fulgar Tradeholds have continued to build up their military defense, their trade networks, and maintained a positive relationship with the Terrans. They have grown concerned though, as the Terran Sovereignty seems bent on conquering the Republic's former colonies which are currently lucrative and independent markets for Fulgar goods. Additionally, the Terrans are obviously spoiling for another war with the Ukaros, a development that could further risk the Fulgar economy.
At present, the Fulgar Tradeholds are desperately trying to exert economic force and diplomacy to prevent another widespread galactic conflict, but it seems their efforts are being ignored. For the first time in their history the Fulgar are truly worried that they will get dragged into "total war" a concept foreign to them, and quite likely ill suited to their non-centralized government.
The Fulgar traditionally look to the future with a welcoming grin, but today, they furrow their brows in consternation.
It is difficult to assign a specific set of goals to the Fulgar, as they lack the strong centralized state of other species. In general, the Fulgar are seeking profit through trade. Some clans are excited at the prospect of future conflict as they manufacture and sell weaponry, others abhor this outcome as they are working hard to build up integrated markets so that they may sell luxury goods to other civilizations, and all Fulgar want to be able to travel space as a neutral party.
Fulgar military technology varies from Tradehold to Tradehold, some utilize only the best commercially available ships and weaponry, others rely on salvaged and refurbished wrecks. In combat, this makes the Fulgar extremely unpredictable as each and every ship could possess a unique combat system and style.
The Fulgar political structure also weakens their military capabilities, by lacking strong centralized command and control. As a result, it is politically difficult for the Fulgar to launch coordinate large scale maneuvers. While a combatant may never know exactly what to expect from the Fulgar, they can expect that they will only face one or two Tradehold's forces at any given time, not the combined forces of the entire Fulgar civilization.
In ground combat it is interesting to point out that while the Fulgar infantry forces generally under-perform their counterparts, they have come to rely more and more heavily on drones and other automated weapons. This has led to marked performance improvements, but does leave the Fulgar more vulnerable to cyber warfare than other armies.
215 Cycles
28 Cycles
1 Meter
(3.5 Feet)70 Kilograms
(154 Pounds)5/10
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While the Fulgar are sometimes described as hyper-capitalists, they are not necessarily driven by consumerism. Instead, their brand of capitalism is more about the acquisition of wealth to achieve status and marital prospects. While some Fulgar are self centered, most concern themselves with the long-term welfare of their families and their holdings and thusly work hard at producing industries and profit schemes that are relatively sustainable. Essentially the Fulgar believe "greed is good" but only if it's actually "good for the next generation or two"... this mentality has led the Fulgar to having surprisingly few work-safety regulations for individuals, but very good regulations concerning environmental sustainability and resource management.
The Fulgar don't believe in such a thing as "child labor". That is to say... they fully engage in all forms of child labor. Children are plentiful but also an investment and it's simply considered stupid to use those children in dangerous positions, but you will often see a Fulgar restaurant using their equivalent pre-teen children as waitstaff. Fulgar childhood is much shorter than Terrans and while true maturity takes place in their late twenties, they are mentally equivalent to Terran teenagers by five cycles in age.
Fulgar greatly enjoy a wide variety of stimulants and narcotics and restrict nothing. There are many companies dedicated to selling a wide variety of brands to their people at home and across the galaxy. Fulgar are one of the few species to dedicate significant resources growing plants and herbs from other species' worlds... including Terran coffee, Ukaros smoking herbs, and Aquilaran sea polyps. It is notable that when they began selling FTL star-drives to other races they would often do so for a "biological catalogue" from the buyer's home planet.
The Fulgar are more fearful of predatorial animals than other intelligent species... and they do not eat meat traditionally, preferring instead a diet of mushrooms, starches, and other foraged foods... as a result they domesticated very few species on their planet, and usually not for direct consumption, but instead as part of a wider scheme of ecological management (to fertilize crops for example). Some Fulgar keep pets, but this is not common and considered a little eccentric... and famously Fulgar are generally terrified of Terran cats, which share similar features to the most feared predators of their homeworld.