Diana and Eric stand on either side of the fallen Cult Leader Bully; Presto is closer to the door from where he fired his ray gun pistol, and the bodies of various Cult Disciles are scattered about.
That's exactly when two Cult Mages have run in, from the door to the west. They sport viscous-looking necklaces made of teeth.
Prepare for trouble!
And make it a double!
"Halgra!"
"Hannel!"
The Teeth Locket Mages will leave you befuddled!
ESCALATION DIE = 3 - 1 = 2
Escalation Die is lowered by one as the tide of battle ebbs before can flow again..
Guess again, you creeps! We're the champions of Dungeonmaster, and Venca's power holds no sway over these innocent people!
Rally with a Recovery ⬙ 5d8 (28) + 6 = 32
Save vs. Weakened? ⬙(6) = No
Oh, how sweet! They want to fight back!
(He casually points his Tooth-Encrusted Club at her, sending a bolt of zappy energy into her.)
⬙(8) + Magic Zap (11) = 19
vs Diana's AC = 20
Damage = 0
We'll show *you* who wants to fight back!
Presto tosses the ray gun into the air, and it hovers in place. He begins to gather power from his hat, while the ray gun sends an arcane bolt into Hammel.
Arcane Heritage Force Bolt, Damage 1d8 (8) x Level (5) = 40
Ow! That hurt me! Halgra, they really hurt me!
Oh, suck it up, you little bug. Just hurt them *back!*
(firing her Shadow Bow at Diana)
⬙(16) + Shadow Bow (10) = 26
vs Diana's AC (20) + Weakened (-4) = 16
Oh my god. How many cultists are there?!
Damage = 20 divided Eric / Diana. Diana is Dazed.
Nobody makes porcupines outta my friends! Smite you!
⬙(17) + Undaunted (1) = 18, saved vs. Weakened
⬙(13) + Melee Attack (10) + Smite (4) + Escalation (2) = 29
vs Halgra's AC = 20
Damage 1d6 (6) +10 + Smite bonus (17) = 33
Halgra cries out with a gasp of pain, and little flecks of shadow come off her Shadow Bow, fly at Eric, and bite him with little "NOM NOM NOMs".
Ew! Ew!
ESCALATION DIE = 4 - 1 = 3
This battle got me crazy, but nothing's going to stop my dance, or stop me from hitting your face!
(Her dance ends in front of Hannel, and her Staff smacks him HARD.)
Dance of Self = +2 AC/MD, Eric's Bastion = +2 AC/MD/MD
⬙(17) + Melee Attack (10) + Escalation (3) + Weakened/Dazed (-4) = 26
PUSHING IT
⬙(7) + Melee Attack (10) + Escalation (3) + Weakened/Dazed (-4) = 16
vs Hannel's AC = 23
Damage 1d8 (5) + 6 = 11, halfed for failed Push It
⬙(6) =, no saved vs. Weakened
Oh, please? May I continue to hurt you?
(winding up, he smacks her with his Tooth-Encrusted Club)
⬙(16) + Tooth-Encrusted Club (11) = 27
vs Diana's AC (20) + Weakened/Dazed (-4) + Dance of Sellf (2) + Eric's Bastion (2) = 20
DIANA'S SHIFT, WRIGGLE, ROLL = reroll attack
⬙(2) + Tooth-Encrusted Club (11) - Diana's CHA (3) = 6
Damage = Miss damage (5)
Diana rolls with the blow, but some of the teeth from the club cut her as she dodges.
Hang on, Diana! Maybe this will help!
Presto takes out a huge power pack from his hat, grabs the toy ray gun floating nearby, and attaches it. Now with a Really Big Ray Gun(tm), Presto fires at Hannel.
Wild Flare random energy ⬙(18) = dealer's choice = psychic
⬙(11) + CHA (4) + Level (5) + Escalation (3) = 23
vs Hannel's MD = 17
Damage 13 + CHAx2 (8) = 21 x2 Gahtered Power = 42
plus 10 ongoing ... but never mind, he's out . . .
My... head! Argh! My beautiful, beautiful head!
(he falls to the ground)
Hannel, no! Why you, you, *heroes!*
(firing her Shadow Bow at Eric)
⬙(14) + Shadow Bow (10) = 24
vs Eric's AC = 26
Damage = 0
(to the unconscious Hannel)
Come on, Worthless.
Halgra fires one more shadow bolt, this time into the floor. A circle of shadow flecks erupts around her and Hannel, and the flecks swarm both of them, going "NOM NOM NOM!" Halgra screams, but when her scream, and the shadows, fade away, the team Teeth Locket are no longer to be seen.
Huh. I guess there Teeth Locket goes, fading off again!
continued in 2.13 Secret Passage . . .
GM FOOTNOTES:
OK, so Halgra still was pretty healthy, at 60 or so HP. But it would be tough for her to keep going, especially with Eric's high AC. Eric is actually staggered, taking that big gamble with Bully's whispered chant attack, but Presto hadn't been hit yet, and despite Diana *constantly* being Weakened, her action to Rally was helpful and she was still a few away from being staggered. Better to have Teeth Locket blast off so they might be able to be recurring villains if the adventure will allow. They're fun!
But all of this to say that I think I may have to up the power of the monsters a bit. Maybe having a Sorcerer able to throw down double-powered spells every other round with such a small team overbalances things.