The Wizards Three look to the pool of water centering the Sanctum's parlor. A low, dull rumble signals the emergence of the heroes from the portal.
Eric, weak, rough and grimy, appears. Without looking, he tosses the second piece of the Seven-Part Rod to Dungeonmaster, who catches it with a solemn reaction. Diana and Presto similarly follow.
Special freakin' delivery.
Suddenly, Ginga blinks into apparance near Presto, landing on the parlor with excited energy.
**Bark!** **Bark!**
Ginga!? Wow! You followed us?
You helped Ginga. Ginga help friends!
Gweek?! Gweek! gweek!
Gweekin! What's gotten into you!
Gweekin scurries and hops into Martha's arms. Ginga trails, barking at the fluffball.
Heh, heh. Now, Ginga, friends of friends are friends, too, okay?
Excellent.
(to Dungeonmaster and Martha)
Let's begin the synchronicity immediately to find the next part.
Are you serious right now? We need a break.
There is no "breaking" when dealing with the Nameless One! Every second, he gathers power. We must do no less.
Karina, really. These are children, not foot soldiers.
I'm eighteen.
Indeed. If these champions are to recover such items of power, we must make sure their own power is recovered.
Hmm. Thank you, I guess?
Go. Rest up. Recover the body, AND mind and spirit.
And clothes. Pee-ew.
I'll be all right, as long as nothing tries to swallow us whole *next* time.
One must be prepared for any outcome!
In other words, don't hold your breath!
*I'm* holding, *I'm* holding!
Diana does her best to shoo the boys and their new dog out of the parlor. As she looks back at the Wizards Three, she sees them return to indistinct but heated discussion. Except that Dungeonmaster continues to look at Diana and the young heroes as they exit, his expression enigmatic and fixed. Diana finally looks away, with an involuntary shudder.
Make an AWARENESS roll, with a boon if you use your Vecna's Link that gives special intuition for secrets.
VECNA'S LINK = -3WP
Diana's AWARENESS (11), rolls a ⬙ (13, 14) = Failure!
As the heroes leave, Dungeonmaster casts his eyes towards them, even as the other wizards continue their arguments-- his eyes staring, his face worried.
Time for LEVEL UPs!
✦ Did you participate in the game session? DIANA ✅ ERIC ✅ PRESTO ✅
✦ Did you explore a new location? DIANA ✅ ERIC ✅ PRESTO ✅
✦ Did you defeat one or more dangerous adversaries? DIANA ✅ ERIC ✅ PRESTO ✅
✦ Did you overcome an obstacle without using force? DIANA befriended Figaro ✅ That's all I can remember.
✦ Did you give in to your weakness (optional rule)? I don't think so.
Totals: DIANA 4, ERIC 3, PRESTO 3. Tag that many skills. If already tagged (because you rolled a Demon or a Dragon with that skill during the chapter) you cannot double-tag. Roll *above* that number to advance the skill by +1.
continued in 6.2 The Sanctum Parlor & the Edge of Mournland . . .
GM FOOTNOTES:
Yes, the blink dog is following our heroes. They never got to explore the parts of the chapter that would have encountered his original owner, so why not hand wave that away and let him stay as a fun NPC!
I always enjoy the "level-up" system with Dragonbane. It doesn't translate as well to the play-by-Google-Site, but it's very satisfying at the table to get a chance to advance your character every time you play.
Techincally, Presto should be learning with a teacher in separate cutscenes or narrative moments. However, I think his character is too "cinematic" for a strict translation into game terms, so I am giving a bit of grace so he mechanically "catches up" . (I think it was comparatively VERY easy to re-flavor his spells with the 13th Age system as opposed to Dragonbane, which is funny because Dragonbane seems like it should be more "rules light," otherwise)