Where the cliff gives way and allows passage inland, a sturdy campsite has been erected, despite the armor and digging equipment lying scattered across the sand.
A scholarly elf and a rugged orc rush to help the water-logged survivors as they hobble themselves toward the site. Presto helps the stout pirate-y human woman keep pace, while Eric and Lorne trudge along with Ginga.
A stately mage exits from a tent with a giant spellbook to check on this interruption.
Laysa. I thought you were heading a supply run.
Sorry, Xavere. The *kraken* seemed to have other plans.
(waving the elf and the orc, but wincing)
Talo! Vogren! Get the others into a tent for triage. I'll get the fire started.
Oh! I can help with that!
"Hocus SPARK-us!"
The mouth of the hat animates into a cartoon-ish but actual mouth, puckering and spitting a spark of flame that lands on the wood, and BAMF! Tthere's a campfire. The hat-mouth sputters and returns to normal.
Ah, a mage with some flair! Come, Xavere. Perhaps this young pup can teach an old dog like *you* a thing a two!
Harumph.
**Bark!**
I'm a young pup!
Eric and Lorne remain stading near the edge. Awkwardly, they avoid looking directly at each other.
So.
So, what.
Rubber butt.
They laugh at the absurdity, breaking some tension.
So, apparently, your team needed more competence AND beauty. And, naturally, Martha said you needed me.
Wait, what? Who said what? Martha? What do you mean? She-- sheesh. What.
No, I get it. Travel the worlds, grab a bunch of magical thingees, stop the big bad multiversal deity-wizard doing a big spell... yadda yadda yah...
We are doing FINE. We got, like, nearly ALL the pieces of the magical rod-thing already. We don't need YOUR ugly face getting in the way.
And didn't you, like, DIE, trying to get one of 'em?
I *nearly* died. It's a big difference.
Like that time we all got shrunk by the Puppet Witch, and you fell into a pie?
(laughs)
Yeah. Thankfully your big mouth was able to eat through the crust!
(laughs)
We were stained blue for days!
The laughter grows stronger between them, until they realize it has, and they straighten up immediately.
Hey, you guys! Get over here! Laysa and Xavere have a map!
Eric and Lorne move to join Presto and the explorers. The boys take opposite sides, their attention splitting from each other.
Aye, look here. A map... of the Tomb of Wayward Souls!
Yeah. Creepy. Fine.
Or, at least as much as we've been able to recover. We are on an archaeological expedition, to plumb the depths of the Tomb and reclaim the treasures therein, stolen from my ancestors by an evil arch-lich.
Acererak...
Acererak demolished settlements across the islands, stealing treasures and killing indiscriminately in his search for powerful artefacts. He then hid them in labryinth-like tombs and warded them with deadly monsters and puzzles.
Such power...
Eric and Presto glance at one another.
Presto and Eric, make a INSTINCT roll to parse this conversation. I'll grant advantage as you have a Vecna-sense about secrets. This is a Normal (15) Difficulty.
Presto's INSTINCT (+2), rolls a ⬙(1) ⬙(11) + d6 (1) +2 = 15, Success with Fear
GM Fear total = 5
Eric's INSTINCT (-1)., rolls a ⬙(11) ⬙(8) + d6 (5) + -1 = 22, Success with Hope !
Hang on. What's this guy to you? This Asher-rasher?
Wha- what? Acereak? Why, he was once a great sorcerer! Any items of power left behind are worthy of study.
Ah-ah-ah! Tell the truth!
Lorne RECALLS Tell No Lies ability = 1 Stress and swap out Endless Charisma
SPELLCAST (+3), rolls a ⬙(2) ⬙(3) + 3 = 8, Failure with Fear
GM Fear total = 6
Beware, boy! Information is a kind of power. And does not come cheaply! If you want truth, then I want a few minutes to study that.
(pointing to Lorne's 12th Talisman amulet)
I spend one Fear to make Lorne mark a Stress.
GM Fear total = 5
Oh! Uh, I don't know...
(looks to Eric, who shrugs, similarly stymied)
Xavere...!
It's okay, Lorne. If this guy's got something to say, let him say it. And if he's got to examine the talisman, he's not doing it alone. I'll stand by every second.
I guess, if it will help...?
Lorne hands the mage the purple amulet, and it glints in the afternoon fire light. Xavere regards it reverently.
Yes! Acererak would have relished items such as these. He was truly a wizard with a great power over necromancy. I admits I once admired the archlich and even considered following in his footsteps. I soon realized, of course, the great evil involved, and I eschewed from his grim path.
Xavere, I never knew.
I am sure you will find the item that you seek. Just as I am sure you will find secret traps, hidden walls, and powerful illusions of many kinds. Perhaps even... death.
Yeah. Great. "Welcome to the party."
Make a DOWNTIME MOVE. We'll take care of the downtime by fast forwarding in-between the scenes due to the solo play format.
continued in 9.4 Tomb Entrance . . .
GM FOOTNOTES:
OK, that was an interesting twist. The rolls of success/failure and with hope/fear does indeed help to guide the narrative here. That's especially fun in a solo game, where even I don't know exactly how things might play out. Daggerheart in many ways doesn't lend itself to a solo play, except perhaps in this particular way.