Elf

Many elves are regal and aloof, concerned with plans that cover the sweep of the centuries, not the petty day-to-day affairs that occupy the thoughts of other races. A few elves are rather more down-to-earth: The elves of the rulin houses such as lords or the kingdom leaders have lived among humans and other short-lived races for centuries and have adjusted their sense of time to accommodate, and the elves of Trifia have rejected many of the old ways of their kind in order to take more active and expansionist place in the world.

Personality: Elves are more often amused than excited, and more likely to be curious than greedy. With such a long life span, they tend to keep a broad perspective on events, remaining aloof and unfazed by petty happenstance. When pursuing a goal, however, whether an adventurous mission or learning a new skill or art, they can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Physical Description: Elves are tall and slim, standing about 5-1/2 to 6-1/2 feet tall and typically weighing 95 to 135 pounds, with elf men the same height as and only marginally heavier than elf women. They are graceful but frail. They tend to be pale-skinned and dark-haired, with deep green eyes. Elves have no facial or body hair. They prefer simple, comfortable clothes, especially in pastel blues and greens, and they enjoy simple yet elegant jewelry. Elves possess unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful. An elf reaches adulthood at about 110 years of age and can live to be more than 700 years old. Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf’s meditation is “trance,” as in “four hours of trance.”

Relations: Elves consider humans rather unrefined, halflings a bit staid, gnomes somewhat trivial, and dwarves not at all fun. They look on half-elves with some degree of pity, and they regard half-orcs with unrelenting suspicion. While haughty, elves are not particular the way halflings and dwarves can be, and they are generally pleasant and gracious even to those who fall short of elven standards (a category that encompasses just about everybody who’s not an elf).

Alignment: Since elves love freedom, variety, and self-expression, they lean strongly toward the gentler aspects of chaos. Generally, they value and protect others’ freedom as well as their own, and they are more often good than not.

Elven Lands: Like Humans and Dwarves mentioned previously along with other races, Elves originated from Scorena and came to Sanctum hundreds of years ago. When they came here, they quickly found their home in Teikoku, where the swampy forests and sprawling rice fields had a strange beauty that piqued their curiosity. They also went to Trifia to study their arts.

Language: Elves speak a fluid language of subtle intonations and intricate grammar. While Elven literature is rich and varied, it is the language’s songs and poems that are most famous. Many bards learn Elven so they can add Elven ballads to their repertoires. Others simply memorize Elven songs by sound. The Elven script, as flowing as the spoken word, also serves as the script for Sylvan, the language of dryads and pixies, for Aquan, the language of water-based creatures, and for Undercommon, the language of the drow and other subterranean creatures.

Names: When an elf declares herself an adult, usually sometime after her hundredth birthday, she also selects a name. Those who knew her as a youngster may or may not continue to call her by her “child name,” and she may or may not care. An elf’s adult name is a unique creation, though it may reflect the names of those she admires or the names of others in her family. In addition, she bears her family name. Family names are combinations of regular Elven words; and some elves traveling among humans translate their names into Common while others use the Elven version.

Male Names: Aramil, Aust, Enialis, Heian, Himo, Ivellios, Laucian, Quarion, Soverliss, Thamior, Tharivol.

Female Names: Anastrianna, Antinua, Drusilia, Felosial, Ielenia,Lia, Mialee, Qillathe, Silaqui, Vadania, Valanthe, Xanaphia.

Family Names: (Common Translations): Amastacia(Starflower), Amakiir (Gemflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Liadon(Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel(Moonbrook), Ilphukiir(Gemblossom), Xiloscient (Goldpetal).

Adventurers: Elves take up adventuring out of wanderlust. Life among humans moves at a pace that elves dislike: regimented from day to day but changing from decade to decade. Elves among humans, therefore, find careers that allow them to wander freely and set their own pace. Elves also enjoy demonstrating their prowess with the sword and bow or gaining greater magical powers, and adventuring allows them to do so. Good elves may also be rebels or crusaders.

Racial Traits: