The following 3 projects were created simultaneously during the course of one 10-week quarter for 3 different classes. As you can imagine, it was a very busy 10 weeks. You can read more about the development of 'Fool's Errand' and 'Kept Woman' in their corresponding blog tabs.
The following 3 projects were each created in a 2-3 week timeframe in order to experience rapid prototyping and game design.
A prototype for an RPG battle system made in unity. This was made in about 3 weeks for my Game Prototyping class.
A collaborative prototype for a game concept that I pitched. This was done in about 2 weeks for my Game Prototyping class.
A paper prototype for a card game. This idea eventually evolved into what is now "Fool's Errand".