Week 9 Process Journal
Week 9 Process Journal
This week, I mainly focused on implementing the faux-rougelike deck-building loop. This entailed creating a screen where you can select cards to add to your deck when you win a battle. Also, the boss now has a difficulty that increases as you win. I also settled on what the starting-deck should look like for the player and implemented the logic for that. My design did not really change much, but I am happy that I was able to implement many things that I had hoped I would get to.
My goal for the final week is basically to make as many final tweaks as I can. I'd also like to implement as many unique card abilities as possible. I was going to create a simple save/load system, but I think that is out of the scope of my current timeframe.