Project Overview
Game Title: What Lies Frozen
Genre: Psychological Horror
Target Audience:
Fans of atmospheric horror games (e.g., P.T., Layers of Fear, Outlast).
Players seeking narrative-driven, immersive horror experiences.
Ages 16+ due to mature themes and intense psychological content.
References:
P.T. - Horror
Stay Out Of The House - VHS effect
Platforms:
Platform(s):
PC (Steam Release)
Core Gameplay Features:
Exploration and Atmosphere:
Players navigate the snowy cabin familiarizing the layout through each loop, uncovering environmental clues and experiencing an unsettling atmosphere.
Puzzle-Solving:
Players solve environmental puzzles to unlock areas, uncover story elements, and progress the narrative.
Psychological Horror:
The game leverages tense sound design, dynamic lighting, and eerie visual distortions to create a sense of dread.
Narrative Loops:
Each loop adds layers to the story, revealing new details while distorting the environment and events.
Environmental Storytelling:
The cabin and its contents (e.g., notes, objects, and photographs) tell the story of the wife, her husband, and their tragic past.
Key Features:
Snowstorm Dynamic: The storm outside acts as a barrier, enhancing the feeling of isolation.
Loop Variations: Each loop introduces subtle or dramatic changes to the cabin’s layout, objects, and audio cues, keeping players on edge.
Basement Focus: The basement serves as a pivotal point in both gameplay and story progression.
Estimated Playtime:
2 - 4 Hours, depending on Player's pace.
Team:
Game Designer - Noah Vaters https://noahvatersnscc.wixstudio.com/noahvaters
Lead Programmer - Charlie Curry https://sites.google.com/view/charliegamesportfolio/home
Lead Artist - Qi Liu https://www.artstation.com/ricky782
Project Manager - Abby Jones https://www.artstation.com/abbyjones
Sound Designer - Ryan LeBlanc https://ryanleb2003.wixsite.com/ryanleblanc