Loop 7
Overview
Start of the loop all the lights are dimmed, the more you spent in the loop, one by one the lights will turn off
This loop makes the Player to search for 2 key pieces around the Cabin.
All Lights are off.
There are two key pieces that when the Player collects them it will mold into the basement key.
Loop 7 Step by Step
Porch
Nothing
HallÂ
Getting to the end of the Hall actives a audio clip, telling the Player to turn around
The key piece is sitting on the window sill.
Living Room
T.V turns on playing a show. When the Player enters the Living Room.
Kitchen
Fridge is dripping blood on the corner of the Object, with the main part of the Fridge sightly open.
Bedroom
Key piece in the dresser that is interactable and already sightly open.
Bathroom
Nothing
Basement
Basement light is off, with more objects blocking the way for the Player and the Player must navigate to get to the door using the Lighter.
Trigger for Hall, for the whisper of turning around.
Key piece on the window still in the Hall, next to the basement door.
Key piece in the Bedroom.
Rough Layout of the maze like in the basement, where it gets smaller and smaller for the Player to move. These objects are to represent objects that are found in the basement.
Left and middle ar e deadends, the right path is the right way for the Player to progress though the next loop.