Level 1 - Concept 1 (Approved)
Start
There is going to be a pendulum clock that is tipping over and that the Player can't access the living room and is stuck in the Porch and Hall
Porch
The Player enters the hall
Hall
At the end of the Hall lending to the Living Room there is an pendulum clock that is blocking the Player and at the other end of the hall beside the window is the basement key
Basement
The Player loops
End
Level 2 - Concept 1 (Approved)
Start
The Living room and Kitchen opens up in this loop
Porch
Nothing
Hall
Nothing
Living Room
Nothing
Kitchen
There is a key in one of the cabinet, this cabinet would be sightly opened, teaching the Player they can open objects
Radio plays some news to talk about how a fire happened in the middle of the woods killing one person.
Basement
Player goes through the basement with objects moved around the room.
End
Level 3 - Concept 2 (Approved)
Start
Player enters Porch
Flicking light in Porch
Radio can be heard from the Porch sightly with static sound
Player enters Hall
Player gets to the end of the hall and hears a quiet whisper behind them
Player enters Living Room
Radio gets louder with static
Player enters Kitchen and hears the Radio perfectly fine
Radio talks about pictures of the Player but vaguely
The pictures will tell the Player where the key is for the basement
Player enters Bedroom to find pictures above the desk showing the key is in the Porch in the dresser
Key will spawn after seeing the pictures
The lights will flicker after seeing the pictures
Player enters Hall 2th
Player will encounter the lights to turn off after the bedroom door is close and the lights will turn on after a couple of seconds
Player enters Hall and Porch
The only lights in the house to be dimmed
Player searches for the Key
Player enters basement
End
Level 4 - Concept 1 (Approved)
Start
Player enters in the Porch
Lights are dimmed
Player enters in the hall
Lights are off in the hall but the Living room lights flick
Player enters in the Living Room Where the lights turn off and the T.V starts playing
Player can watch the T.V via pressing E and the T.V being highlighted to progress
Player would enter in the Kitchen to see the Top of the Fridge sightly open
Kitchen lights dimmed enough to see what's inside the fridge when fully opened
Sight Blood in the Fridge
Chained locked so the Fridge can't open more
Fridge Puzzle
The Fridge is locked with a chain and the Player has to find four keys (Keys can change) each time the Player brings one of the keys back and insert them into the lock the next key spawns
After having two keys inserted the Fridge will leak blood dipping down to the ground
After the third key the blood intensified and more lights around the house gets turned off while the T.V stays on playing the video faster
After the final key the lights all turn back on normal again and the T.V plays normal again
Player would get the key from the Fridge and opens the basement door.
End
Level 4 - Concept 2
Start
Player enters Porch
Player enters Hall
Light from living room flicking
Player enters Living Room
Window smashes leaving an key for the Player for the bathroom
Player enters Bedroom
Something in the window moves away from view
Player opens bathroom to find that the tub has been running, the Player turns it off and the bathroom door locks
The tub will turn back on filling it with black goo, filling the room until a couple of seconds later where the screen turns black, putting the room back to normal
Player turns around and hears the mirror break with a numbers for the keypad for the basement door
End
Level 5 - Concept 1 (Lighter)
Start
Porch
The Player would enter in and leave into the Hall
Hall
The Player would get to the end of the Hall where the whole cabin lights would turn off and trapping the Player into the Hall with hidden collisions blocking the Player, at the other end of the Hall would be a light forcing the Player to go down the Hall to pickup a Lighter.
The Lighter would be on the ground
The Lighter would spawn from the smashing through the window
The Lighter would be on, on the ground
Lights would still be turned off after picking up the lighter
Living Room
Nothing happens
Kitchen
The Radio would play a news broadcasting talking about something lurking in the shadows
Hall 2th
Something whispers behind the Player using 2D audio
Bedroom/Bathroom
The Player would enter in the Bedroom with something lurking in the corner and when the Player gets close the entity disappears
The Player would enter in the Bathroom and in the tub is the key to the basement
Hall Part 2
The entity closes the Porch door
Basement
Player loops again
End