Description:
Each loop has the Map Design as the layout and changed based on each description of each loop.
Do not try to create another map for a loop use the Map design prefab to create a loopÂ
Objectives:
The Player must make it to the basement to loop over to the next loop, this can be done by guiding the Player to do objectives in the levels by collecting keys to progress through the game, doing puzzles to unlock the next section of the level, ex...
Legend:
T - Trigger
O - Light off
O filled in - Light on
Atmosphere:
See the Music-Sound Design for the atmosphere sounds that plays in the background
Assets
Assets in the game are everyday items for each room
Kitchen has table. chairs, fridge, toaster ex..
Living Room has carpet, T.V, couch, ex...
The other rooms are modeled after everyday homes.
Talk to the lead artist to get approved for models to be put into the game.