Loop 9 is a puzzle loop
Loop uses the Keypad puzzle
The Kitchen has the Keypad on the fridge that has the key to the basement.
Loop 9
Overview
Weather in the Loop and onwards is going to be more intensity
The Keypad on the fridge unlocks the key to the basement.
Step by Step Loop 9
Porch
Lights are on in the Porch but there is no light switch model in the Porch.
Hall
Light Switch in the Hall is off for the puzzle.
Lights are on at the start.
Living Room
Light Switch is in the off position for the puzzle
Lights are off at the start.
Bookcase beside the TV is already open and when the Player camera is in view it will shut close fast making a bang sound.
Hall 2th
Nothing
Bedroom/Bathroom
Nothing
Kitchen
When the Player enters in the Kitchen the Radio plays.
The Fridge in the Kitchen has the Keypad puzzle opening the door to the basement when the right code is inserted.
4 Bottles
5 Jars
5 Knifes
1 Radio
These numbers above are for the code for the keypad, the radio would say which order it is in to insert into the keypad.
The radio plays when the player is in the room on loop and never turns off.
4 Bottles in the front of the radio
5 Jar that are beside the sink
5 Knifes, 4 hanging up and one on the cutting board right beside the toaster.
Basement
Player enters the basement where the lights are 50% dimmedÂ
When the Player moves down forwards down the stairs the lights would keep dimmed until off (5 second animation)
The Player would hears sounds in the basement until the Player enters the door to the next loop.