Loop 1
Start
There is going to be a pendulum clock that is tipping over and that the Player can't access the living room and is stuck in the Porch and Hall
Porch
The Player enters the hall
Hall
At the end of the Hall lending to the Living Room there is an pendulum clock that is blocking the Player and at the other end of the hall beside the window is the basement key
Basement
The Player loops
End
Porch
Nothing happens
Hall
The Hall is block with an pendulum clock at the end of the Hall leading to the Living room
Key at the other end of the Hall on the window sill to open the basement door (Key is support to be the Basement Key)
Point Light on the Key making it stand out (Playtest)
Basement
The Player enters the basement and loops