Overall Goals
Leverage realistic audio to immerse players in a chilling, atmospheric experience.
Use sound to evoke unease, suspense, and fear while enhancing the game’s progression.
Music
Main Theme: A haunting, minimalist track featuring ambient strings, distant piano notes, and subtle static
In-Game Tracks:
Exploration: Sparse ambient music with faint drones and realistic environmental sound layers (e.g., faint rain or wind).
Tension: Eerie, slow-building soundscapes with low bass hums and high-pitched, dissonant tones.
Chase/Action: Chaotic, heartbeat-like percussion mixed with metallic screeches or distorted elements to increase adrenaline.
Sound Effects (SFX)
VCR Elements:
Realistic sounds of tape mechanics: whirring, clicking, and stopping.
Glitch-like static bursts during transitions or supernatural occurrences.
Indoors: Dripping faucets, groaning wood, faint electrical hums, and echoes in empty spaces.
Player Actions:
Footsteps.
Doors creaking/lock-unlock, objects dropping, drawers sliding open.
Lighter sound effect, flicking on, draining, shut off
Audio Implementation
Dynamic Audio Triggers: Sounds change based on player location and proximity to key events.
Layered Ambience: Combine environmental sounds with background music for seamless immersion.
Real-Time Effects: Apply reverb, echo, or distortion to sounds based on in-game environments (e.g., hollow, metallic sounds in enclosed spaces).
Horror-Specific:
Subtle, layered sounds like whispers or breathing when monsters are nearby.
Sudden, realistic audio cues like glass shattering or distorted screams.
SCP-like creature effects: inhuman growls, distorted vocalizations, or unnatural noises like reversed whispers.
Reference Guide: