Loop 4
Start
Atmosphere music changes because of the weather getting worse
Player enters Porch
The Player is greeted by an knocking on the window by a tree, with a key hanging by a string on the window
This key is used for the Kitchen
The Porch door is locked until the key is collected
Knocking won't stop until the Player picks up the key
Player enters the Hall
Nothing
Player enters Living Room
Nothing
Player enters Kitchen
Having the Player listen to the radio about how some where's in the snowy mountain a cabin was a fire killing one person who was the Husband to ______. Having the radio static during the broadcast.
There is part of a key piece in the Kitchen sitting on the sink
Player enters Living Room again
The door to the Bedroom opens up slowly automation
This door is locked until the key piece is picked up
Player enters the Bedroom & Bathroom
The other key piece is located on the bed of the bedroom
When picking up this piece make the key into one which is used to open the basement door
Entity is in the window that moves away after entering the door
After picking up the key the room will flicker and turn off, opening the door afterward slowly creaking open.
All the other lights are dimmed.
End
Loop 4 Step By Step
Overview
Atmosphere sound changes in this loop with windy snow in this loop and further loops.
Radio in this loop broadcast how someone die up in the snow mountain in their winter cabin that burned down, this radio broadcast too is static making it hard to hear.
There is going to be the key to the basement that is in 2 pieces, after the Player collects both pieces it will form into the basement key.
Flicking lights will turn off and on every 0.5s and fully off in 3.0s.
Dimmed lights are 50% less light.
Porch
There is knocking on the window with a key that is attach to the roof with the other end hanging a key to the Kitchen when the Player loads the loop.
The Porch door is locked until the key is picked up.
The knocking stops after the key is collected from the string.
Kitchen
Radio plays when the Player enters the room, Trigger at the front of the door in the Kitchen.
There is part of a key piece in the Kitchen sitting in the sink, this is the one of two pieces of the key.
Placeholder Picture
Living Room
The door to the bedroom is locked until the Player picks up the key piece in the Kitchen
After picking up the key piece in the Kitchen and the Player goes near the Bedroom door, the door would open slowly automatically.
Bedroom & Bathroom
Other key piece is located on the bed of the bedroom
When the Player collects this piece it would automatically turn the piece into the key for the basement
After picking up the key the bedroom lights and bathroom lights will flicker and turn off, opening the door after the lights are out slowly creaking.
All the lights in the cabin are dimmed.
Placeholder replace with the second key piece