Loop 5 - Lighter
Start
Porch
The Player would enter in and leave into the Hall
Hall
The Player would get to the end of the Hall where the whole cabin lights would turn off and trapping the Player into the Hall with hidden collisions blocking the Player, at the other end of the Hall would be a light forcing the Player to go down the Hall to pickup a Lighter.
The Lighter would be on the ground
The Lighter would spawn from the smashing through the window
The Lighter would be on, on the ground
Lights would still be turned off after picking up the lighter
Living Room
Nothing happens
Kitchen
The Radio would play a news broadcasting talking about something lurking in the shadows
Hall 2th
Something whispers behind the Player using 2D audio
Bedroom/Bathroom
The Player would enter in the Bathroom and in the tub is the key to the basement
Hall Part 2
Nothing
Basement
Player loops again
End
Loop 5 Step by Step
Overview
Player receives the Lighter in this loop
Hall
Player would get to the end of the Hall and active a trigger making the Player be trapped in the Hall with invisible walls lending into the Living Room and the lights off, the Player would also hear a window smashing behind and the Lighter is one the ground. The Porch door will also be blocked off from the Player
The Lighter would spawn smashing the window and landing on the ground
The Lighter would be turned on, laying on the ground
The Player would pickup the Lighter and the invisible walls would despawn and the Porch door would be able to open again.
Lights in the Cabin stay close
Trigger before the end of the hall, and the invisible wall is at the end lending into the Living room.
Lighter Position after the animation of it smashing through the window.
Kitchen
Radio plays when the Player walks in the Kitchen
Hall 2th
Plays audio of someone whispering behind the Player, triggers midway through the Hall.
Bedroom/Bathroom
The Player enters the Bedroom and the lights will be out
The Player enters the Bathroom and in the tub is the key to the basement, the tub will play a dripping sound and show water dripping down.
When the Player collects the key the Porch Door is open for the animation down below.
Entity Position for the bedroom