A widow , looking back in the past, feeling lost within herself. She is lost in the bounds of the cabin, taking a vacation in the family cabin with her Husband.
Player Movement:
Description:
The player should move slowly in the game, adding tension, and making the Player look around move to give in the environment in the levels
Movement Directions:
Forward (W): Move forward slowly.
Backward (S): Move backward at the same speed.
Left (A): Strafe left.
Right (D): Strafe right.
Movement Speed: 1.5f (constant, normalized).
Mouse Controls:
Camera Rotation: Full 360° horizontal rotation.
Overlay Camera to display Player items.
Vertical Camera Clamp:
Minimum Y angle: 30° (prevents looking too far down).
Maximum Y angle: 160° (prevents looking too far up).
Player Items:
Player items showed at the bottom of the screen
Player items render with the overlay camera
Player items don't collide with objects in the game
See picture below.
Position of the key and the lighter is flipped to the other side of the camera
Player Interact:
Description:
The player can interact with specific items in the game world. When the player gets close to an interactive item while facing the same direction, the interactable object is highlighted for the Player to use.
Proximity-Based Interaction:
Highlight appear only when the player is within a specific range of an interactive object and facing the same direction using a Raycast.
The detection radius is adjustable (2.0f).
When in range the item will be highlighted and pressing E will pickup the item, out of range or the Player is not facing it will not highlight the item.
Pickup items after interacting with, items gets destroy and added to the inventory
Visual and Audio Feedback:
Description: The game features a VHS-style camera filter to create a retro aesthetic. This effect enhances the overall atmosphere of the game by evoking the feel of old VHS tapes, contributing to the tone and mood.