A quaint forest that doesn’t have an overwhelming amount of vegetation but a decent amount of paths, perfect for strolling. Despite that, it is possible to see small hives of Combees & other bug Pokémon disturb the peace.
Freevie Forest is located a few minutes away from Flora Village and can easily be accessed through the south exit of it. It used to be a very innocent forest that the villagers enjoyed having strolls at and it even used to be one of the villages’ main areas for celebrations such as Halloween.
Unfortunately, as Kogranar’s magic atmosphere became more and more unstable, the mystery dungeon phenomena has very recently turned it into a dungeon; it is said that it had been about a year since this has happened. The Pokémon who lived in the forest used to be in great terms with the village, providing honey & other resources in exchange for protection from some of its strongest Pokémon. Nowadays, many, many of them are struggling with the Dungeon Madness phenomena.
Despite it being a dungeon now, many of the locals still try to visit the forest, wanting to cling onto the great memories they formed with it before it became a dangerous place for the children to visit in their spare time.
A tunnel that connects Flora Village with some of the other dungeons. However, with the Mystery Dungeon phenomena, it has become the perfect haven for dangerous Pokémon to dwell in. It is fairly short in length and the rocks constituting them have flame-like patterns that also attract some fire types as well.
Flashflame Tunnel can be accessed from Flora Village through the north exit of it and takes a few minutes to get to. It also connects to other important areas that have also turned into dungeons due to the mystery dungeon phenomena.
It is said that it turned into a mystery dungeon around the same time Freevie Forest did, which caused the locals to feel more isolated as they did not feel safe exploring what used to be a safe tunnel. Due to this as well, the temperature inside of it has become more unstable and dangerous Pokémon have started making it their new home.
Back in the olden days, Flora Village offered protection to the inhabitants of Flashflame Tunnel in exchange for resources. A fire celebration also used to be done there but it has been put on a pause due to the mystery dungeon phenomena.
Despite it being a mystery dungeon, it is still a great passway to other dungeons & areas of Kogranar, hence explorers often taking the tunnel despite the dangers.
A plain overwhelmed with violets & other plants with hot colors. A lot of Pokémon find themselves there to relax, although the overwhelming purple does signal how…off the mystery dungeon is. There is only one way to figure out…by exploring!
Violet Plains was named as such recently due to the mystery dungeon phenomena turning a lot of the flora & Pokémon purple. Previously, it was just an average plain where Pokémon could relax after a hard day of exploration. The flowers were more diverse too, as they had more color variety. Nowadays, it’s mostly overwhelmed with purple.
It can be said that the overwhelming purple is the plains’ form of Dungeon Madness, as such, purple is a color of warning. Other hot colors like orange & red are also fairly common, but not as concerning in nature as purple due to how common they are in other places in Kogranar.
The deeper one explores the dungeon, the more dark purple the flora gets, which is also a sign of the dungeon madness worsening. It is typically assumed that if a Pokémon is sprouting dark, dark purple flowers & other plants, they are deeper into the Dungeon Madness.
A modestly-sized lake decorated with trees of many sizes. The water which houses many aquatic Pokémon is always in pristine condition, especially with how close it is to the Pond of Potential. It is known that during the nights, Volbeats & Illumises love to dance together, almost in a trance-like way.
Mistral Lake has always been praised as the ideal location for unique quality time, stargazing & camping due to how everything is kept pristine no matter what happens to it. Even if the flora around it is getting burnt, somehow it manages to regain its vigor at an unusual speed. Additionally, the water has always been described as unusually clear, with the water being pure; no contaminants can ever be found in it.
It notoriously also has a path leading to the Pond of Potential, often hidden by the Guardians of Kogranar, which always switch depending on any factor (ex. weather, schedule, etc). Though, despite this information, it seems that Morgan has been taking the Mistral Lake under their wing especially after the mystery dungeon phenomena and the Dungeon Madness has managed to slip into the sanctuary.
Mistral Lake has been a mystery dungeon for about a year; it was a normal-looking lake with mystic properties, almost ethereal beforehand.
From Flora Village, it takes a few hours to get there by walk; though before it became dangerous, the Noivern Post Office offered carrying services which essentially consisted of Noiverns carrying Pokémon around Kogranar to allow them to access faraway areas without having to walk. Unfortunately, this service isn’t publicly offered anymore due to the dangers of mystery dungeons. It is also said that Mistral Lake is where Nocturne and Diurne confessed their love for each other as they were on the job.
The lake is also strangely round, almost like a perfect circle. The top floor also has a waterfall that goes down to the lowest floor as needed too, which also makes it a very fun area to hang out…granted one doesn’t fall down.
Outside of the Pond itself, a mystery dungeon surrounds it, but it hasn’t always been like this. The water and vegetation are always in pristine condition no matter what happens to them, although this paradise-like area also attracts some fairly nasty Pokémon looking for more power.
The Pond of Potential itself is safe from the mystery dungeon phenomena thanks to Adonis’ hard work over millennia, though the area just outside of it is home to dangerous Pokémon craving power. According to Adonis, the outside of the pond only became a dungeon about a decade or two ago as things became more unstable in Kogranar’s magic atmosphere.
It is very closely tied to the Mistral Lake, however it is very hard to access compared to the lake. They do share the same water through an underground river, somehow.
It always had a guardian according to mythos, however the guardian before Adonis had vanished for a long time before they were made the current guardian of the pond.
It is not uncommon for the pond to record the dark histories of some evolutions having gone wrong, usually due to overwhelming power that could not be withstood or because of the pond trying to purge the darkness within a Pokémon and not being able to. This darkness is entirely up to player interpretation.
It's extremely common for Pokémon who walk close by to temporarily gain traits from their evolved (or pre-evolved) forms. This is due to the water's influence around the atmosphere of the pond.
A cave far from Flora Village which seems to house some of the hidden secrets of Kogranar, though finding the writings left behind is extremely difficult and only the most courageous explorers can find it. Many psychic types guard the area, knowing how dangerous the knowledge of the cave can be if given to the wrong ones…
It can normally take about a day or less to get there by foot from Flora Village, however with the right network, it is possible to get there very quickly.
Ancient Cave has been a mystery dungeon for as long as Kogranar (almost), while not one quite understands how it had become a dungeon despite not being remotely close to the Heart of Kogranar, it does house a lot of ancient knowledge about the world’s origins on the very last floor. Due to the fact it has been a dungeon for so long, the Pokémon living there have learned to tame the dungeon madness within them, but still get hostile towards other Pokémon out of concern for their home.
These writings are in Unowns, which means if one does not know how to read them, then it will be impossible to decipher the knowledge on the walls.
A grove made entirely out of a jelly-like material. All aspects of this location, from grass to trees and adjacent, resemble the human treat “Jell-O”. Any non-natural object brought in from the outside will slowly begin to resemble this, too. Within this grove is a cave littered with gummis and gummi-shaped goo, impossible to differentiate between.
It used to be a very normal grove, however it had turned into an area made of jelly a long time ago. Legends say that the Beast of Kogranar spread its influence to this specific grove to enjoy its sweets, but whether this is true or not is up in the air.
Pokémon that set foot on it for too long become part-jelly as well and become flavored with whatever works best for them. For example, a Joltik could taste like a lemon in this dungeon.
There have been horror stories of Pokémon fully becoming jelly and being unable to turn back to normal. Whether these Pokémon are still around or not is unsure. Perhaps, some of them became part of the scenery too…
A deep ravine full of Pokémon battling around every corner. Each floor seems to change into a different environment; some as dry as a desert, some lush with greenery and others completely flooded. Most Pokémon here are known to be incredibly combative, always looking for a fight.
Natural enemies seem to take a great liking to the Rival Ravine to fight to the death, whether it’s intentional or not.
It seems that the atmosphere at the ravine has always been aggressive, however the Dungeon Madness phenomena has amplified this aggression tenfold. It is common to tell others to avoid this dungeon at all cost, especially if they are of a Pokémon species that fight to the death with another one (ex. a Zangoose is recommended not to go to this dungeon, otherwise Sevipers will try to fight them to the death).
The very different environment in each floor is to cater to every single group of rivals. When exploring, the order these floors appear in are completely random and can’t be predicted at all.
Due to the combative energy of this dungeon, rescue missions to Rival Ravine are extremely common and there are usually very few outlaw missions requiring to find a specific outlaw there, mostly due to how differently this dungeon runs compared to others.
A dungeon inside a long-resting supervolcano, where underground activity drives up the heat and calls in fire-types. Thick smoke and falling ash are common sights, often making it hard to breathe, though fire-types are seemingly immune to this effect. A prismatic spring surrounds the dungeon.
The Slumbering Titan has always been protected by a Groudon and the tradition has been passed down for generations, perhaps ever since the creation of Kogranar even.
It’s been a very long time since the last eruption, however the inside of the volcano is still very active, housing a lot of Fire-type Pokémon in general. Despite the threat of the Beast of Kogranar awakening, the Slumbering Titan does not show any desire to erupt and seems to prefer rest.
The spring around the dungeon has healing abilities, though not as extensive as the Pond of Potential. It’s common for explorers to heal in that spring before taking on the supervolcano, especially due to the threat of thick smoke and falling ash.
The Unown Tablet placed at that dungeon is the oldest out of the 7 spread across Kogranar.
A flat plains area stuck at a permanent midnight. The stars in the sky are easy to view and are reflected clearly in the giant, star-shaped lake. There are tales of the star-shaped lake healing Pokémons' wounds and ailments.
The Starry Plains are usually a great area for a hangout and many Pokémon used to spend their nights (or sometimes even days) over there to escape the harsh reality. However, it is now not recommended to visit there due to Dungeon Madness. Despite that, some Pokémon still go there despite the dangers.
It is said that many Legendaries have worked together towards the creation of the plains, as well as the star-shaped lake. There are still traces of said legendaries, mainly a Jirachi’s statue and a Deoxys’ meteor, though they can be very hard to find.
This dungeon’s skies have their own constellations, completely separate from Kogranarian ones, due to the fact it’s stuck at a permanent midnight. These constellations have a lot of different interpretations from different Pokémon that have visited these plains.
Despite it not being a recommended vacation destination anymore, it still isn’t as affected by Dungeon Madness as other dungeons around it, mostly due to the lake possibly helping Pokémon purge the madness. This, however, is not proven.
A quiet and almost calm beach. The sand is pitch black, the water as red as blood, and black-colored palm trees grow ruby-red roses. Somehow, even on days with large waves, no sound can be heard inside this dungeon.
The Blood-Red Beach is known to be one of the main worship areas for the Beast of Kogranar due to its blood red water and its black sands, perfect for pleasing the beast. There are known groups of Pokémon living at this beach with their sole goal of finding more Pokémon to “sacrifice” to the Beast for prosperity. These groups firmly believe in the good that the Beast has brought to Kogranar and have a great belief that the Dungeon Madness is the salvation that everyone needs to be purified.
Pokémon in this dungeon have much more severe cases of Dungeon Madness than the great majority of other existing mystery dungeons in Kogranar, hence the desire to study the later stages of the madness in this specific dungeon.
Those who already have Dungeon Madness will see it amplify tenfold when entering this dungeon. There seems to be some sort of atmosphere or a call which only Maddened Pokémon can hear which causes them to act more mad than usual, completely losing their grip on their sanity.
The most terrifying thing about the Blood-Red Beach isn’t the Dungeon Maddened Pokémon, but the lack of sound coming from anything around it, almost as if sound got absorbed. Delta(Sound) Pokémon don’t fare very well in this dungeon and see their moves be completely ineffective. This lack of sound makes it incredibly difficult to see intruders coming.
A large cavern that has formed over hundreds of years, which is now lined with large beautiful crystals that vary in shapes and shades of color. These crystals emit a soft glow that creates a beautiful light show on the cavern’s surrounding walls.
The Crystal Cavern has managed to be relatively safe from the Dungeon Madness phenomena due to how well-preserved it had been over the years.
It houses a lot of crystals which not only serve as beautiful jewelry, it is also known to be the origin of Mega Stones, Tera Shards & Megastalization Orbs, which allow Pokémon to Mega Evolve, Terastalize & access a third form which combines both Megas and Teras.
Pokémon encountered there commonly harbor crystals on their bodies, sometimes even having shards of the items allowing them to achieve stronger forms. Those Pokémon permanently have access to those forms even if the crystals get removed.
There is a phenomenon only known to those living at the cavern where a light show occurs. Those seem to have a bit of a soothing effect, probably being one of the reasons the Crystal Cavern Pokémon aren’t as affected by Dungeon Madness.
A deep canyon, surrounded on two sides by jagged cliffs that appear to resemble the maw of a long-forgotten dragon. Many dragon-type Pokémon live here, as areas in the dungeon have evolved to cater their different needs
For long, the Dragon’s Maw was extremely disorganized, with the dragons constantly fighting each other for territory and for power until a draconic Mewtwo by the name of Gai came into their life. At the time, the Mewtwo had a Mew friend who everyone cherished with their lives. The duo of Legendaries have brought peace to the Dragons, ensuring equity & prosperity in the Dragon’s Maw until the Beast’s awakening has caused trouble. To ensure the dragons didn’t get affected by Dungeon Madness, Gai had sealed them into a deeper area of the Dragon’s Maw (which is only accessible if you possess Gai’s Acknowledgement).
Since Dragon-type Pokémon are the main inhabitants of this canyon, many of the areas can have very different environments, from volcanic-like lands to freezing cold caves.
There had been a period where Fairy-type Pokémon loved hanging out at the Dragon’s Maw just to mess with the dragons living there, however, Gai and their friend have since placed a forcefield around the dungeon which lowers Fairy-type moves’ efficiency.
Legends say that the Dragon’s Maw is an actual dragon’s mouth, one that has long been forgotten. They also say that this dragon had been one of the main creators of Kogranar as a land but was vanquished by the Beast of Kogranar..
A beautiful snow-covered mountain range that was once deemed sacred to the local Pokémon. This fabled range was distorted into a Mystery Dungeon, leading to legends suggesting that the dungeon has been cursed by those trapped inside.
The Spectral Peaks were named that way due to the rumors that they were cursed by the ones trapped inside of it.
These peaks used to be sacred and even used to be the home of one of the 7 Unown Tablets, however the rise of the Beast has influenced its energy. Since then, a lot of Ghost-type Pokémon have started haunting the remains which then spread the rumors of the peaks being cursed.
Nowadays, the peaks are avoided by the locals and it’s usually advised to completely avoid them. However, since it used to be an Unown Tablet holder, it is a necessary trip in order to get to the new location of said tablet.
It’s not uncommon to hear stories of Pokémon exploring this dungeon being haunted by a ghost, or perhaps even by demons. The whereabouts of those Pokémon are unknown.
An expansive wasteland covered in deep snow, speckled with the odd scarce tree. This dungeon is frequented by harsh blizzards and snowstorms that can prove to be challenging for non-ice or fire types.
Snowfallen Tundra is always overwhelming with snow; it’s incredibly difficult for tiny Pokémon to get by if they can’t walk on the snow without sinking in. Some do enjoy this characteristic and use it to their advantage to hide from others, however.
It’s known to be the area before the Hoarfrost Heights, as such, harsh blizzards and snowstorms will often ravage the area. In fact, clear days are very uncommon around the tundra.
It is said that there used to be a village around the area, however the harsh weather didn’t allow its existence anymore and wiped it entirely. Its traces could be found if all the snow could be melted, however.
A snowy mountain range as old as time, covered in dense evergreen growth that many ice, rock, and grass type Pokémon call home. Known for craggy hard-to-traverse mountainsides and high chances of avalanches or rockslides; it’s best to come well prepared for the dangers within.
The new location of the Unown Tablet previously at Spectral Peaks, its protector changes all the time. In fact, it seems that many Pokémon take “shifts” in protecting the tablet, ensuring that its words are not spread to the wrong Pokémon.
Many Pokémon dream of climbing this mountain, however their species, capabilities or endurance towards harsh weather is what usually stops them from attempting. Those who manage to climb to the top get the benefit of bragging about it for their entire life.
Surprisingly enough, Grass-type Pokémon find comfort in those heights too, some areas being grassy rather than icy. Many have interest in how this can happen in an area as cold as Hoarfrost Peaks.
It’s considered to be one of the most northern points of Kogranar, which also means it houses extremely dangerous Pokémon. These have dungeon madness, but what makes them dangerous is their power and their ability to adapt to harsh environments.
Those who enter this dungeon will see themselves change physically to adapt to its harshness. It is temporary, and those changes disappear once leaving the dungeon.
The remains of a once-thriving village in the depths of a rainforest. It is completely overrun with plants, which can make traversing difficult, while the treetops stretch endlessly with each floor climbed. Abandoned homes and buildings pepper the dungeons throughout. Higher floors consist of thick branches, creaky wooden platforms and decaying rope bridges.
The Deserted Canopy used to house a huge village which was rich in resources & in inhabitants. Unfortunately, a terrible event has caused the resources to run out, which forced the remaining inhabitants into a new, much smaller, town filled with “outlaws”. The rest of the dungeon is abandoned, no one lives in any of the homes and buildings and haven’t been for years.
The plants have managed to overrun the canopy, which wild Pokémon use to their advantage by even making it their new home. They often hide in the buildings to surprise incoming explorers and try to take their supplies away for their own selfish purposes.
Dungeon Madness isn’t very rampant in this dungeon, but there are a lot more outlaws than usual. Many of the outlaw missions tend to concern the Deserted Canopy.
An old shrine whose origin became lost to time, that had been built into the side of a mountain. The interior seems to be worn down by weather and general use. There are the occasional walls and stained glass displays that depict the evolution of Pokémon. Whilst the rooms may seem endless, the very end of the shrine contains a room holding an underground waterfall.
The Shifting Shrine used to be the home of one of the Guardians of Kogranar, Theseus. However, he has gone missing for so long that no one knows his current whereabouts and whether he is still alive or not.
It used to be another area where Pokémon can unlock their potential and evolve, much like the Pond of Potential. WIthout Theseus though, it is nothing but an abandoned shrine that many Pokémon have taken as their new home.
Some of the floors are known to change in the middle of their explorations, greatly destabilizing unprepared explorer teams.
The rooms are filled with art explaining some Kogranarian Mythos, mainly the origins of evolutions, as well as some hints towards Mega Evolution and Terastalization. The very last floor has information about a Dynamax form, however it seems to have been scribbled on in panic.
The apparitions Pokémon can see are of their evolved or devolved states. Those without evolutions can see reflections of themselves as other Pokémon or…Dungeon Maddened further, some even see themselves as a Stage 4 Maddened Pokémon.
An ancient battlefield where many Legendary Pokémon have fought to the death. Nowadays, it is a dead land with former fighters taking over and reclaiming the area as theirs. It is said that the oldest in Kogranar remember the battles taken in this rocky and plant-ridden desert. Memorials of fallen fighters litter the dungeon.
This was the location where many of the Myth’s Circle Pokémon have fought, either against the Beast of Kogranar or against each other. There is a bit of honor attached to this dungeon, however this honor depends on the Pokémon. Some see it as an honorable battlefield where they have memories of winning, others see it as a miserable pool of death everyone should ignore.
Nowadays, Pokémon who struggle to find a place to live or have lingering memories related to the arts of battling hang out around the area in hopes of finding a worthy opponent. Whether they harbor feelings of bitterness for failing as a knight, feelings of accomplishment for having gotten victory or aim for a better future depends entirely on the Pokémon itself. Pokémon from the same species can have completely different goals.
The last and most important Unown Tablet is usually housed in this battlefield due to the importance it had with sealing the Beast of Kogranar as well as reshaping the Myth’s Circle internally & externally (relations between the Myth’s Circle and Kogranar).
The Treacherous Battlefield is fairly close to the Heart of Kogranar, which means that the Pokémon living there tend to have severe cases of Dungeon Madness if they’ve been living there for a long time. It is very closely tied to the Field of Sin.
An overgrown grassfield, with grass towering over most average Pokémon. Lonely Pokémon may be greeted by flickering will-o-the-wisps, seemingly acting as a guide. The field is unnaturally cold, with the wind unmoving; paranoia runs rampant. The dungeon is known to house a large amount of maddened Pokémon.
The Field of Sin is a hub for Dungeon Maddened Pokémon, as it is extremely close to what seems to be the entrance to the Heart of Kogranar. Pokémon in there often have Stage 2 or 3 Dungeon Madness, but it is still possible to encounter Stage 1 Maddened Pokémon at times, though very rare.
It is said that the Field of Sin is where all “sinners” go, whether they are from Kogranar or from the Myth’s Circle. Ideas of repenting is very common around the field, though with the Beast’s awakening, repenting is harder without having to battle some Pokémon.
Despite that, the field is named that way due to its close ties with the Beast of Kogranar, being that it is the field before getting to the true entrance of the Heart of Kogranar. It is said in legends that the area is filled with sin and that those who dare visit it become drenched in sin as well.
An expansive pastel-petaled flower field, the pollinating flora being oversized, to the size of a dozen nests stacked together, only accounts for the flower and not the large towering stem that accompanies it. These same flowers are extremely fluffy, allowing one to break their fall if dropped on one.
It is said that most flowers and plants are at least 5 ft tall, which is taller than a lot of existing Pokémon. They do make great places for tiny ones to sleep at and it is said that the flowers feel as comfortable as actual beds.
Some of the flowers act like trampolines, others act like mattresses, softening a fall as needed. Due to these properties, those living at the flowerfield are known to take some of these flowers for their own purposes.
The colors are known to be very bright and pastel, which make the dungeon fairly easy to see in the dark. However, the light colors along with the sun can temporarily blind those who are not being careful.
A spooky forest that has a Halloween aesthetic all year around, dreary purple trees and cloudy skies. Pumpkins naturally grow here and it feels as if all dungeon residents have their eyes on the explorer’s next move.
Infernal Copse is usually close to several haunted houses, some of them being just outside, others being inside of the dungeon itself. Some Pokémon who find themselves excluded from the “average” civilization tend to take refuge there.
The dungeon itself is the paradise for Pokémon whose favorite holiday is Halloween, with all the resources needed to throw a party! However, those who are not careful can find themselves stuck inside of the dungeon for way longer than they want, due to the amount of fun they have.
It is impossible to go through the dungeons without feeling watched at least once, however the strong-willed and those with Dungeon Madness often do not feel watched and can continue exploring like nothing happened.
The Pokémon living there usually find enjoyment in scaring or sometimes even harming the visitors.
It is said that Infernal Copse is where Flora Village usually celebrates Halloween, though since it has become more and more dangerous due to the mystery dungeon phenomena, it is not advised to host parties there. Additionally, it usually takes about an hour of walking from the village to get there.
A beautiful beach with a cool breeze and crystal blue waters, most of the shore covered in thick layers of rocks and pebbles, a perfect paradise if not for being a dungeon.
Sharpstone Beach is located at the east of Flora Village, but it does take quite a while to get there. It is also closely tied to Gorgeous Gulf as well, being further east from the beach and requiring diving underwater.
It is known to drop many treasures…though a lot of it tend to be garbage dropped from the Pokémon who live in the dungeon. There have been a lot of stories of lost treasures & valuables that have been hidden at the beach, but whether those are true or not…no one knows unless the dungeon is explored.
Aside from that, many Pokémon go to that beach to enjoy themselves on hot summer days despite it being a dungeon, in fact, sometimes the dungeon Pokémon even have fun with the visitors…if they are not already infected with dungeon madness, that is.
It seems that the beach had recently become a dungeon, with most Pokémon with dungeon madness struggling to live with it.
A brilliant sprawling forest of coral under the water, with lots of small pockets of hiding spots. Diving deep into this dungeon requires being a water type or holding your breath.
The Gulf can usually be found as an explorer goes deep into Sharpstone Beach; it often happens that by exploring the beach too far, they find themselves on the first floor of the gulf.
While it is ideal to be a water-type Pokémon or to hold one’s breath, lucky explorers can find pockets of air in the dungeon which allows them to gather extra air while staying underwater for longer.
The deeper one explores the gulf, the more beautiful the corals are, as not many explorers manage to explore deep enough, which allows them to thrive and to maintain themselves more easily.
There are lots of stories of sunken treasures and lost knowledge, however not many explorers have managed to leave the dungeon with proof of the validity of these stories.
A large cave system with blue-hued stone walls that formed itself into a maze, any vacant walls are taken up by reflective material.
This cave’s walls have been crafted over thousands of years of use, giving them a reflective surface. These reflections usually reflect the Pokémon looking at them. Due to the Dungeon Madness phenomena, though, these reflections have since become distorted, usually showing what the Pokémon doesn’t want to see or show terrible versions of themselves in an attempt to make them give in to the madness.
Rescue quests tend to come from this dungeon a lot due to how easy it is to get lost if someone’s unprepared to face this dungeon.
Unfortunately, the maze formed by this dungeon changes every time someone explores it due to the Mystery Dungeon phenomena. It wasn’t like this before and locals were able to get by easily. Now, even they struggle to go where they need to go.
An abandoned immense village previously populated by Pokémon from all around Kogranar who all seeked safety & isolation from the rest of the world. Ancient history & knowledge were the main fuel before it all was destroyed by a mysterious disaster which caused the erasure of its inhabitants & history. Now left with fragments of the hopes and dreams of the previous inhabitants, this abode is now populated by Blanks which all seek a purpose & their lost memories.
It used to be called Good Fortune, a village filled with riches and resources. It was meant to be a paradise, but now it’s just a husk of its former self.
The Storyless Abode has a magic barrier which is difficult to cross. This was placed so that no one may know the story of the blanks, however the Halloween 2024 event has you explore this dungeon.
The Blanks in this dungeon used to be Pokémon with purpose and color, but has since lost touch with their past selves and now only cling to what’s left of them today.
Good Fortune was particularly good with storing Kogranarian knowledge and history and was considered to be a hub of knowledge. Unfortunately, a disaster struck which caused the end of its glorious days.
A lot of the Blanks that live in the abode were explorers that were too curious about the rumors of Good Fortune and did not escape in time. The remnants of their past still manifest in the form of Blanks looking for their old purposes. These tend to act a little different from the ones that lived in Good Fortune.
An arid and fiery desert, where plant life is few and far between. Large rust-red rocks and dunes cover a great area on each floor; teams must be wary of their casted shadows, as they’re known to be death traps. These rocks radiate the intense head within the dungeon, burning those who come into contact with the stones.
This desert is known to be one of the hottest spots in Kogranar aside from the Slumbering Titan and some of the areas of the Heart of Kogranar. It’s very easy to feel parched to the point where one can get sunburns and heat strokes. It’s recommended to have some water when exploring the dungeon.
Everything in the dungeon is extremely hot to the touch, it is best to stick to floating / flying or walking on the ground with something that prevents heat pain.
The shadows casted by those exploring the dungeons are known to be death traps and should not be trusted at all.
Dungeon Madness doesn’t affect the inhabitants of this dungeon as much, as the heat already drives Pokémon insane as is. The madness would not add onto it.
A dark, damp dungeon littered with winding spindly trees and a constant sense of uneasiness. Some say that deep in this dungeon is a decrepit cottage, however, after a glance they are quick to find themselves unconscious. Some claim this is due to a ‘witch’ who lives in the dungeon, but it’s never been proven.
The Witch’s Bog is where Randal’s Strange Hut is located. It is also where Kogranarian Cherubis can be commonly found. For some reason, Randal doesn’t find any other area good enough for him. The area around his shop isn’t as dangerous as the rest of the dungeon only because Randal wants business.
The Witch living in the bog exists, though she doesn’t make herself known very often. She usually lives inside of a magical house which can sometimes be found at the end of the dungeon. She doesn’t attack anything that approaches her, only if the Pokémon proves to be a threat to her…which is usually everyone coming close to her cottage.
The waters and plants are filled with poison, making it difficult for those sensitive to ailments to explore the area. The poison usually either makes the Pokémon paralyzed or sometimes even unconscious. It is not that deadly, thankfully.
A garden made up of brightly-colored flowers, of which mimic musical instruments in appearance. The flowers sing a ‘tune’ together in harmony. When the choir is not singing as one, entering the dungeon is ill-advised.
The Flower Choir is constantly singing a harmonious song which changes during the day. It has a very versatile range of music and it’s usually a sign of good luck if they are singing while a Pokémon or an explorer team is in the dungeon.
On the other hand, if the song is off or if there is no song playing at all, something is deathly wrong inside. It’s usually advised not to go inside, but it also typically means a Pokémon is in trouble (off-tune) or there is a serious threat (no music).
The colors of the flowers are all part of the rainbow, many of them are arranged in the order of the rainbow event. The notes they can play depend on the color and the size.
Sometimes, other Pokémon love to join in by singing or by playing music with the plants. This usually makes a great show to witness, a unique experience even.
Dungeon Madness is very minimal, those that actually have it tend to have Stage 1 most of the time. Very rarely do Pokémon here have Stage 2 Madness.
Twisting alleyways heavily shadowed; the walls are covered in a mix of naturally-occurring graffiti, as well as custom pieces by the residents. Thieves and pickpockets make this dungeon their home.
Graffiti Alleyway is located very close to the Dystopian CIty and was made its own dungeon recently. The Dungeon Madness is rampant in this area, the artists living around it are known to create very disturbing pieces of art sometimes.
It always looks like it’s foggy and dark around the area, almost as if it was always night.
Outlaws make this one of their main homes; it happens very often that outlaws originate from this dungeon or that they have to be caught in the Graffiti Alleyway.
Even with the disturbing art at times, most of the graffiti drawn on the walls are works of art which get rotated once in a while. Many can’t help but appreciate the craftsmanship.
Peaceful and calm meadows that are easy on the eyes. Tiny pastel flowers cover almost the entire ground. The dungeon has a few trees every now and then, usually light in color, with more tiny flowers growing up the tree bark. Calm streams and ponds are also sometimes found. The sky is usually filled with fluffy clouds, harsh weather being incredibly uncommon.
The Mini Meadows are named that way not only because of the small size but also because of the size of the Pokémon that can be encountered there. Some of them can even be a lot tinier than they normally are too.
It is somewhat immune to Dungeon Madness, for some reason, the meadows seem to in fact have a soothing effect on most Maddened Pokémon (mostly those in Stage 1-2).
It’s a good place for Pokémon to relax, have a picnic or even rest. It’s one of the least threatening dungeons in Kogranar and is known to be a really good hangout area despite the rampant madness.
Most of the Pokémon living in the meadows are mostly minding their own business and will not attack unless endangered directly.
A swampland full of giant cypress trees shrouded in an eternal mist, giving the dungeon an almost ethereal feel. The Pokémon that call this dungeon their home are experts in using the swampland’s mist to their advantage, so it would be best for adventurers to exercise caution.
These swamps used to be the home of a Guardian of Kogranar, however said guardian has disappeared for way too long for anyone to remember. Since then, the mist has done a great job in covering their disappearance, with Pokémon even using this mist to an advantage.
Pokémon in this dungeon are relatively safe from Dungeon Madness, using their surroundings strategically to ensure they can take down maddened Pokémon before it’s too late. There are some Pokémon in the dungeon that have Stage 1 Madness, however.
Knowing when one gets to this dungeon is obvious as the explorers are always greeted with some form of fog. Whether it’s thick or not depends entirely on the day and, sometimes, on what’s going on inside the dungeon.
A turbulent environment, oftentimes stricken with thunderstorms. The land has been scorched by the constant strikes, leaving little room for flora to grow. Many Pokémon consider this dungeon to be a wasteland.
These lands are close to a bunch of mountains and used to have a lot more flora than it does now. The lightning has since completely ravaged everything, leaving it extremely scorched. It had been turned into a wasteland due to all the thunder strikes.
The lightning started striking this area more when the Beast of Kogranar slowly started waking up. As such, there is also a higher amount of Pokémon with Dungeon Madness in this dungeon, usually harboring Stage 2 Madness. It’s known that the lightning will only get worse as time goes on and there are very high chances of getting struck by it.
Electric-type Pokémon and some Rock & Ground type find comfort in this turbulent environment. The former particularly love this area due to the fact the thunderstorms allow them to recharge for the future.
The red coloring from this dungeon are due to the Dungeon Madness. Before, the lightning striking in this dungeon used to be yellow.
A frosty forest set in an eternal winter. Snow-covered trees fill the terrain, all decorated with ice crystals hanging from the foliage. A beautiful aurora will occasionally paint the skies with different hues; the dungeon gets its name from the lightshow created by the light of the aurora reflecting through the icicles.
The Frostlight Forest is generally appreciated by the inhabitants of Kogranar for its light shows during the night. The main problem, however, is that it’s eternally winter in the forest, thus not being the best area for Grass-types to thrive.
The light shows seem to have a soothing effect on certain Pokémon, though it can also be caused by the opportunity to rest while looking at something beautiful.
There are groups of Dungeon Maddened Pokémon living in the forest, though they mostly hang out at its deeper parts and mostly aim to attack the local population rather than explorers and other strangers.
The icicles from the forest seem to be made from Never-Melt Ice, allowing explorers to take them home without the fear of losing them.
A site notorious for being the target of many meteor impacts. This location touches the starry skies at night, clear of clouds. It is considered to be the home of several different rock, steel and psychic-type Pokémon. Additionally, there are rumours of alien-like Pokémon using the dungeon as their home, their images carved into geoglyphs on the mountain.
The peaks are known to house many meteors which have hit Kogranar over the thousands of years of its existence. Those meteors have also brought alien-like Pokémon to the area, making the Starstruck Peak their comfort area before finding their way back to their original world. They have carved many images into geoglyphs on the mountain.
Meteor showers are best seen at Starstruck Peak, though one must watch out for meteor impacts when watching them! In fact, almost all night phenomena are best watched from this dungeon.
There isn’t much Dungeon Madness in this dungeon, though some Pokémon probably have dealt with the alien-like Pokémon. Whether they still live or not is uncertain. These are just rumors, though.
A dungeon covered in dream mist that cannot normally be found in Kogranar. To access this twisted dream, one must gain access to it through a Pokémon that can brave through the mist.. This dungeon is incredibly unstable, the dream mist producing dream-like visions one moment, to horrifying ones the next. It is known to be a world stitched by multiple dreams from multiple Pokémon all over Kogranar, making it a very utopic yet dystopian world at the same time.
The Twisted Dream is a dungeon which has been made over thousands of years, some even believe it was made before Kogranar came to be. Its floors are extremely unstable due to it being made from Pokémon’s dreams and nightmares; some floors bring happiness while others bring despair, it is entirely random.
This dungeon can’t be placed on the map of Kogranar. In a similar sense to the Myth’s Circle & the Lost Lands, the Twisted Dream exists in a different realm which can only be accessed by those who can brave through the mist which protects it from intruders.
Those exploring this dungeon can often end up daydreaming or even dealing with nightmares from their subconscious. To deal with this, it is best to bring a few friends around to help with sticking with the goal.
Dungeon Maddened Pokémon can find themselves even more unstable in this dungeon, as those dreams and nightmares can amplify the madness and cause them to lose their grip on sanity easily.
A lush environment filled with prehistoric and extinct flora, the deep lake within the center is home to exotic species. It can be described as a sanctuary for history that can only be found inside of a crater at the north of Kogranar. Despite that, finding it is a challenge in itself, as one must go deep in order to find it. The flora found in this reservoir is not very well-recorded in Kogranar and can only be described as out of this world.
This is a dungeon which can be found at a lost part of Northern Kogranar. Very few have actually managed to find this reservoir due to how well-preserved it had been during Kogranar’s entire existence. Perseverance and resolve are required in an explorer in order to find this dungeon.
Time in this dungeon seems to flow a lot more slowly, the Pokémon found in this dungeon and the flora are from very, very old times, before modern Kogranar. The flora in this dungeon is known to be extinct elsewhere, and unfortunately, isn’t very well-documented.
In this dungeon, the fossil & old Pokémon are thriving as if they were living during their time. Very few fossils can be found when trying to dig around.
There are a few mountains at this reservoir, some of them living in an eternal winter. There are also some rivers where water-type old Pokémon can be found. When exiting this dungeon, the flora brutally changes back to modern flora, there is no progressive flora changes at all.
An interdimensional realm full of wormholes leading to other worlds. It can only be accessed through a special portal from Kogranar which sometimes appears on top of one of its mountains in the middle of the night. The area itself is difficult to describe, as Pokémon who find themselves there usually float and don’t actually find the ability to ground themselves at all, though it is known to house very unusual and almost alien-like Pokémon.
This dungeon is only accessible during the night from a portal which appears from the top of any Kogranarian mountains. Otherwise, it’s impossible to access this dungeon normally unless one has an Ultra Beast friend.
Ultra Space can only be described as a chaotic world with barely any platforms and any floors for Pokémon to walk on. Instead, every Pokémon has to float around to get around, very much like how Ultra Beasts do. There are also other alien-like Pokémon which can’t normally be found in abundance in Kogranar.
From Ultra Space, it is possible to explore other worlds through the wormholes that appear sometimes. However, in some cases, it’s incredibly difficult to get back to Ultra Space depending on the world one ends in. Additionally, all the wormholes look the exact same, making it difficult to find the right one back to Kogranar unless one gets help or has a friend who knows about wormholes.
A dark twisted dungeon filled with floating platforms not familiar to this world. The world doesn’t seem to follow the laws of physics of time, leading many adventures losing track of their location and time while advancing the dungeon. Things in this world seem to follow its own rules, often destabilizing even the most prepared explorers.
This is considered to be the home of the Giratinas; they all work together to shape the form and rules of the world, which follow nothing that Kogranar normally knows. It is incredibly easy to get lost around the area with everything constantly shifting. Gravity also constantly changes, allowing Pokémon to walk on walls and such as well.
Many Pokémon can only be found in this strange world, as they have gotten used to its rules. If they tried to go to Kogranar, they would be extremely destabilized.
Dungeon Maddened Pokémon can expect their madness to amplify tenfold due to the world not following the usual laws of the world. They can more easily get lost as well as becoming more aggressive due to how destabilizing the world is.
A vibrant and beautiful temple snugged away deep within a mountain conifer forest. The temple, long deserted by its previous occupants, is now once again full of life in the form of fighting type Pokemon and their daily training routines.
This temple is still very used, though it is now used as a training ground rather than an area of worship. Those who used this temple praised the previous ruler of the Myth’s Circle, Order, though has since left it after Superior took over.
It is located at Western Kogranar and is not very explored by most teams due to how far it is compared to the rest of Kogranar. Due to that, Dungeon Madness also hasn’t affected this area as much, but those living there are very aware of the dangers.
Some legendaries still hang out at the temple to honor the previous works of Order; they often do not agree with Superior’s actions and moves, hence pledging loyalty to the previous ruler.
The ruins of what used to be a mountain. It is notorious for constantly having storms & heavy rain, attracting all sorts of electric-type Pokémon. It is also said that many Legendary Pokémon have made it their home as well, finding comfort and security thanks to the rough conditions. Only the most courageous dare find the treasures in the ruins.
These ruins used to be the home of Electric-type Legendaries before they were destroyed by a storm too powerful for them to counter. They sometimes visit the ruins out of nostalgia but know that living there isn’t very feastable for them anymore.
Storms happen constantly around the area, it is very difficult to have a peaceful life in the area, but many Electric & Flying types somehow find comfort at these turbulent ruins.
It is known to be one of the most challenging dungeons to explore, and so any explorer team that manages to explore the ruins are usually praised for the rest of their career. As of now, very few have accomplished this feat.
An abandoned building similar to a mansion,it has stairs and halls that seem endless, entering a door may leave you to a dead end or the same place you were before, logic don’t seems to work on this place, being near the walls gives an uneasy feeling, touching them results on a sensation similar to a shock, weirdly enough them seem liquid to the touch, its not possible to pass through them however.
This palace used to be owned by a powerful group of Pokémon; however they have since completely abandoned it for reasons that are completely unknown, though it could be because of rumors or the fact they were constantly getting lost in this building.
It wasn’t always cursed; it is theorized that the Illusion Palace became this way because a Legendary Pokémon did not like the group of Pokémon for doing anything for their own selfish gain rather than for the greater good.
Nowadays, Pokémon use this area as a sanctuary if they need to hide from others for any reason.
This dungeon is very unstable and can worsen one’s Dungeon Madness. Additionally, the curse inflicted on this palace can cause a Pokémon to slowly turn into stone or become paralyzed.
A ‘dungeon’ that can only be described as the all-encompassing, light-absent event horizon of a supermassive black hole. Nothing that enters the horizon carries the ability to escape, swallowed by an unfathomable gravitational pull; the deeper one goes, the closer they get to the singularity lying at the core. Many have gone missing, but those who return seem terribly shaken.
This is one of the hardest dungeons to access by anyone; even Legendaries struggle to find a way to the Event Horizon. Once accessed, there is no way of getting out of it unless one can find the singularity.
There are also no tangible floors, all that can be found are space, stars, other astral objects & other floating Pokémon. Very few have managed to find the Singularity.
Delta (Light) moves are completely ineffective in this dungeon. Additionally, time moves slower in the Event Horizon due to its gravity.
Explorer Teams that have seen the Event Horizon will often recommend others NOT to visit this dungeon due to the very high possibility of never coming back to Kogranar, as well as the dangers of getting absorbed by a black hole or anything similar. One can say, they have experienced the horrors.
A strange city outside of Kogranar, no one really understands how it was made in the first place. What is known, however, is that it looks very similar to a modern city where everything is ruled by machines. Even the most mundane items, like berries, are now made of metal.
The Dystopian City is the only highly technological area in Kogranar (for now…). No one understands how it was made in the first place, especially with the technology that was used; it cannot be found anywhere else in the world.
Somehow, even things that are more natural, such as trees and berries are made of metal and technology. Nothing in this city is edible, thus explorers will need to bring their own food and not rely on the dungeon to find food.
All of the city’s inhabitants are either Artificial, Steel-types or Future Paradoxes. To keep “balance”, new Pokémon entering the dungeon gain the Artificial trait temporarily.
Electricity runs the city, but it is unstable due to the Dystopian City being the only area that is fully reliant on it. Due to that, Pokemon that explore can be electrocuted at random and become paralyzed for a little while.
Dungeon Madness manifests in this dungeon in the form of corrupted code which causes the Pokémon to go insane. Sometimes, it also expresses itself as corrosion which causes pain to whoever is infected by it.
There is a highway known to go around the entirety of the city. It’s easy to get around if one walks through this highway. But, good luck exploring without a lot of Pokémon trying to attack whoever is trying to explore this highway.
A garden located at the north of the Heart of Kogranar. It is known to house overwhelming negative energy as well as some of the deadliest Grass, Bug & Poison type Pokémon in all of Kogranar. Plants & trees that are found there are notorious for causing the poison status to any Pokémon that aren’t prepared. Its most iconic flower is the Red Spider Lily, which is the representation of all who have died exploring this deadly area.
Death’s Garden houses a special kind of Dungeon Madness which is amplified by negative energy and feelings. This type of madness is a lot more potent and usually starts at Stage 2 rather than Stage 1 like everyone else.
Pokémon that are not Grass, Bug, Poison or Dark-type greatly struggle with the overwhelming negative & toxic atmosphere of this dungeon. This is due to the fact that the negative energy has manifested into a toxin which affects Pokémon in any way possible, whether it’s breathed, touched or anything else. These Pokémon typically faint very quickly if they do not have any sort of equipment which negates this toxin.
This is the home of Kogranarian Shaymins, which take the toxins and negativity to their advantage. It is also where they are strongest. They also very commonly have Dungeon Madness alongside it, and it’s common for them to be infected by Stage 2, 3 or even 4.
Most Pokémon can handle this dungeon for about 6 hours before losing themselves to the rampant Dungeon Madness. Those with equipment can be immune for up to a week or so before it stops working due to how potent the toxin is. Those that are Grass, Bug, Poison or Dark seem immune to the toxin. Type ??? can even take the dungeon madness as a source of their power.
Each Red Spider Lily represents a Pokémon that has either died or has given in to the Dungeon Madness. There are A LOT of them in the dungeon, patches of spider lilies are what makes the scenery iconic aside from the blood moon which brings out the madness out of Pokémon even more. It is known to also bring out aggression and negativity out of even the most positive Pokémon.
A land only accessible by doing a series of cryptic actions, this land is filled by Pokémon that do not belong anywhere else. Glitch Pokémon & Beta Pokémon rule this land with a glitchy fist, making the land extremely unstable and glitchy. One step, a Pokémon could be on the ground, the next, they could be stuck into a wall...
The cryptic actions are meant to be similar to how you find MissingNo; though there are many ways to access it in lore.
Going to a beach or a dungeon close to water such as Sharpstone Beach then trying to swim around the coasts until you somehow end up in the lands
Inside a forest, climbing trees like crazy
In a village, running around in circles with your arms
The Lost Lands is located on an island at the south of Kogranar, however it is not on the map and if you try to access it "normally"' it will just be an empty island with literally nothing. just flat land. no trees or anything. just land.
The Glitchy Rock from the Permanent Quest ended up there due to the instability of Kogranar as a whole (which is the same reason Dungeon Madness is rampan) and the one close to Flora Village isn't the only one that can be found. The reason investigating it unlocks the Lost Lands is because if you hang out too close to it for too long or if you hang out with it for too long, you can end up there.
One can actually end up in the Lost Lands while exploring any dungeon in Kogranar for the reason above.
About the land itself, due to the highly diverse sources of glitches & beta, the entire dungeon itself is very unstable. It's very hard to describe it as just a forest or just a beach because it's really just...a huge mess. One plot of land can be right beside a block of water, but then right beside it you can find a piece of a mountain.
You unfortunately can end up stuck in the floors because of this, usually you just have to wait for the floor to change into something that will unstuck you...
The glitchiness is so bad that all Pokémon there end up becoming Ethereal but they become very unstable; no matter how stable as an entity you are, you will end up glitching out like a fucked up computer bug. One moment, you can have your body as normal, on your next step, your arm can end up on your head. It's terrible
In lore, there is barely any information about the Lost Lands so there is currently no sure way of dealing with it, but having Glitch or Beta Pokémon with you can help as they can "reason" with the lands a bit more easily.
Dungeon Maddened Pokémon might actually make the glitching worse, maybe not the best idea to bring it in, because this is basically Kogranarian trouble amplifying the glitchiness that's already been amplified by Kogranar's unstable magic
At the apex of a tall mountain lies the shattered ruins to Dialga; despite the rubble, Dialga still holds a primal dominion over the surrounding area. Now taken over by the dungeon phenomenon, the Time God's power remains, heightened in delirium.
Time in this dungeon is completely warped despite Dialga still having influence over the surrounding area. Since then, the Dialga that had been taking care of these peaks have vanished but the power never left.
Perception of time can’t be trusted while in this dungeon at all, as the sun and moon constantly swap and time feels like it’s going forward too quickly or too slowly.
Temporal Peak used to be where Pokémon praised Dialga, however with the Mystery Dungeon phenomena and with the run of Dungeon Madness, it has become unstable, too unstable for non-fighting Pokémon to be preaching a Time God.
The entire area, from the summit to the bottom, has become a dungeon. As such, it’s one of the biggest dungeons with three different sections (mountain, river, ruins). Thankfully, enough explorers has gone through the peak where there are checkpoints between the sections with free to use tents and even a strange item which lets Pokémon interact with their hometown.
The Cursed Catacombs are a cluster of giant pyramids once built upon a site brimming with mysterious energy, that have long since been laid to waste by forces unknown. Due to being located in the middle of a vast desert, temperatures range from scorching in the day to freezing at night; it’s recommended to come with preparations to deal with the extreme temperatures, as well as the crumbling walls and cursed objects that still remain from civilizations long past.
The pyramids in the catacombs were constructed in honor of the Myth’s Circle’s legendaries, each one of them praising a different Legendary Pokémon. They used to be powered by those very Pokémon, however since the slow rise of the Beast of Kogranar, the catacombs have been laid to waste.
Traps have been set everywhere in the dungeon to ensure that no one would get to the rooms where the Legendary was praised at.
Cursed items can be found in the dungeon everywhere. These items previously had sacred powers, but those powers have since been taken away. With the Beast’s awakening, these very same items have been cursed to inflict ailments & sometimes even Dungeon Madness to those who dare touch them.
A world beyond Kogranar, this is where an overwhelming amount of Legendary Pokémon are living. Though, whether they are following the leader or not is not always known, and thus explorers need to look at every single of its inhabitants. The Myth’s Circle is an ethereal world where no weather can pierce through its splendor. It is known that Pokémon can walk on the clouds that consist of its ground. Not only that, but multiple palaces & homes can be found all around this world, all built by the legendaries.
The Myth’s Circle is located in a plane that is beyond Kogranar; some can consider it an entirely different world located in a different dimension that is closely tied to Kogranar. One can say, it is Destiny Knotted to Kogranar.
Dungeon Madness & the Myth’s Circle do not mix well at all; even Godly Pokémon with Stage 4 Madness will struggle to control themselves. It’s almost as if the magical atmosphere of the Myth’s Circle is “rejecting” the concept of Dungeon Madness as a whole.
The plane has vastly diverse types of land & sea to fit all of the Legendary Pokémon that live there, due to that it is hard to explore the dungeon without dealing with a bit of everything. One floor can be a forest, the next one can be underwater. It is difficult to tell where one would find themselves on the next floor.
The reason behind average Pokémon gaining the Godly trait when entering this dungeon is due to how overwhelming the magical atmosphere of the Myth’s Circle is. It is so overwhelming, it is always actively trying to escape by using unsuspecting Pokémon as its vessel.
Ethereal & Godly Pokémon who already have the traits do not get affected by what seems to be an overdose of power. Any other Pokémon deal with similar symptoms as Dungeon Madness, though rather than transforming them into monsters, it slowly weakens the Pokémon until the extra magic energy consumes them from the inside entirely.
Myth’s Circle is an unconventional dungeon, in the way that it is not caused by the mystery dungeon phenomena but it is more of a defense mechanism made by the legendaries living there to prevent intruders from disturbing its peace. Despite that, some find a way to still slip in (usually through connections).