As a High Fantasy Roleplay Sim, Origins of Sin is a realm where swords, castles, and magic all come together.
For General Purposes the year "1400" is the cutoff for technology which has a Real Life parallel.
Magical Augmentation and/or Magitech may supersede some Guidelines.
"Prop" exceptions may be made by a case by case basis, or if an item isn't readily available in Second Life
Weapons
Melee Weapons: Swords, Spears, Axes, Maces, and other such weapons are prolific. Iron is the primary "metal" for weapons, however steel, and other more exotic alloys exist.
Ranged Weapons: Slingshots, Bows, Crossbows, and firearms such as Arquebuses and early Matchlocks.
Note: Usage of flintlocks as a "prop" is permissible, but in roleplay must function and operate like a matchlock.
Armor
Metal Armor: Plate and chainmail made of Iron is common, however steel, and other more exotic alloys exist.
Leather Armor: Is more common for those with less money, or desiring of lighter armor. It exists of various hides and hardness.
Note: As a High Fantasy sim the kinds of armor that exist can be augmented with magic and through other means.
Transportation
Land Travel: Horses and other mounted animals are the primary means of long distance travel, wagons and carriages are expensive but exist.
Maritime Travel: Sailing Ships are vital for trade, exploration, and warfare. Currently the largest ships are Frigates and large whaling vessels.
Note: No technological flying apparatuses exist in Sincadere.
Communication
Writing: Calligraphy, copying manuscripts, and the Printing Press are all methods available, though the latter only through organized business or government assistance.
Messengers: Couriers, Messenger Birds, and other manual means of communications is the most common method of messenger service.
Clothing
The most common materials are wool and linen, with earth tones the most common colors.
Bright vibrant colors are more expensive, and generally reserved for more formal attire.
Belts, buckles, buttons, and ropes were commonly utilized for securing clothing
Note: Zippers and other modern fasteners are not allowed on the Sim, but if discreetly hidden, they may be permissible.
Metallurgy
"Common" metals are Copper, Bronze, and Iron. Steel is common but more expensive.
Most High Fantasy Metals exist in Sincadere, or were brought here from other dimensions/realities.
Silver and Gold are common precious metals.
Other precious metals are available in smaller quantities.
Note: Certain alloys, including Steel, are permitted, but more advanced modern alloys are not. Radioactive materials are likewise prohibited.
Tools and Equipment
Hand Tools: Hammers, Saws, Chisels, Planes, Axes, Drills, Files, and other similar tools are used in woodworking, metalworking, and general construction.
Farming Tools: Plows, Sickles, Scythes, Pitchforks, Shoves, and Rakes are all commonly found on farms.
Textile Tools: Spinning Wheels, Looms, shuttles, and spindles are common.
Cooking Equipment: Pots, Pans, cauldrons, ladles, knives, spoons and forks are often used.
Architecture and Engineering
Structures are constructed using a combination of masonry, stonework, and timber reinforcement. This architectural style is evident in the presence of castles and other similar buildings throughout Sincadere.
In Sincadere, one can observe the presence of various examples of civil, hydraulic, and mechanical engineering, such as roads, bridges, canals, fountains, windmills, water wheels, cranes, and more.
In terms of overall aesthetics, we acknowledge that not all elements need to strictly adhere to a medieval fantasy theme. We are open to incorporating elements from other themes as long as the overall appearance remains within the desired theme of Medieval High Fantasy. If your overall appearance doesn't align with the desired aesthetic, we may request you to make some changes.
The Origins of Sin Staff's responsibility includes ensuring that the chosen technology and appearance align with the intended setting, theme, and genre of medieval high fantasy roleplay. There may be times where the rulings seem inconsistent, or not applied evenly. If you have concerns or believe something to be unfair please do not hesitate to reach out to staff; we are happy to explain the reasoning for any decision we make in regards to Technology or Appearance or to address a player who appears to be breaking these rules. Thank you!