Types of Groups at OS

Factions

Guilds

Free-Standing 

Helheim (lawful neutral)

The ancient Kingdom of Helheim has stood the test of time and survived catastrophe more than once. What holds it together is the snail's pace of bureaucracy, for better or worse. Laws often have the affect of breeding dutiful and chivalrous citizens, or underground criminal networks. 

Skull Coast (chaotic neutral)

Skull Coast denizens do as they please! The culture on the Skull Coast is, for all intents and purposes, chaotic and tribal. They don't cater to anyone but the Gorgun. On closer inspection, one can find that the residents of the Skull Coast exist with an array of pigmented skins and different goals in mind. 

Cabbala Amartia (evil) 

Cabbala has always been what the 'good' folk of the surface world see as a place of villainy, dark magic, and brutality. However, under the surface one can find a bustling hierarchical society with an array of individuals that range from the benevolent to the cruel, lawful to chaotic.


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**To apply for a guild, please reach out to the Faction Leader**