Playing dungeons is a way for more experienced players to test their PvE skills in a challenging and time-constrained environment to gain loot and LSC.
There are 2 Dungeons, The Paths of the Dead and Shelob's Lair and more are planned for future updates!
Read below to get an idea of how exactly a dungeon works.
To enter a dungeon you must locate its portal in Middle-earth and then walk inside.
This portal will lead you to a dungeon lobby. PvP is off here and you are safe from being attacked by mobs.
To initiate a dungeon expedition simply walk into the dungeon gate inside the dungeon lobby - you will need dungeon tokens
If you want to initiate a dungeon expedition with friends you will need to create a party:
Use /party create to create a party with you as the leader.
Use /party invite to invite your friends to your group.
You can use /party list to view the players in your group, and /party kick to kick someone from your group if necessary.
You can also use /dungeon difficulty to change the difficulty of your expedition, between Easy, Normal and Hard.
Every player in your group needs to have at least one dungeon token in each of their inventories to enter the dungeon.
Once your group is ready you can enter the dungeon by walking into the portal in your dungeon lobby. Everyone in the group must be present in order for the dungeon to start - don't be late!
If you want to begin an expedition by yourself, you can just enter alone. While going solo is nice for practice and a bit of grinding, we still recommend you go in with at least one friend to better your chances of progressing in the dungeon.
Keep inventory is ON (you will NOT drop your items if you die).
A dungeon expedition has a run timer - if you run out of time then the expedition will end.
During the expedition, enemy mobs will spawn at frequent intervals. Killing them will drop loot.
You can increase the loot that mobs drop by using looting luck modifiers.
There will be a kill counter displayed on your screen showing how many mobs your group has killed so far.
There will be dungeon specific puzzles and challenges you will need to complete! Each dungeon is different.
If you manage to kill the final boss, congratulations - you have successfully completed the dungeon!
You can attempt as many dungeon expeditions as you like. However, there is a 30-minute cooldown and of course you will need at least one dungeon token for each expedition.
You can make a lot of LSX, coins and smith's scrolls from dungeons. You can also make LSC.
There is also a very rare chance of finding cosmetic glowing trophies from mob drops and loot chests and even very rarely story weapon items!
You can change your group's difficulty using /dungeon difficulty, between Easy, Normal and Hard, and Tutorial if the dungeon supports it.
The differences are detailed here:
EASY:
Mobs deal 0.5x damage.
Mobs drop 0.5x loot.
Mobs give 0.5x LSX.
Loot chests give 0.5x loot
The final boss gives 0.5x LSC.
Number of kills required to summon the underboss is x0.5.
Players can't be poisoned.
You only need 1 dungeon token to enter.
NORMAL:
You need 2 dungeon tokens to enter.
Awards 225 LSC upon completion.
HARD:
Mobs deal 1.5x damage.
Mobs drop 1.5x loot.
Mobs give 1.5x LSX.
Loot Chests give 1.5x loot.
The final boss gives 1.5x LSC.
Number of kills required to summon the underboss is x1.5.
The mob spawn rate is increased by 1.5x.
You need 3 dungeon tokens to enter.
Several stats are tracked and displayed on our web-based leaderboard.
The Dungeon Pass is available on our store and gives some balanced perks for hardened dungeon veterans who want some extra convenience in their dungeon expeditions. The perks are as follows:
Reduced cooldown from 30 minutes to 5 minutes.
Reserve the next expedition of an occupied dungeon using the prompt in /dinfo
Can claim one free dungeon token each day using /dpass
lotrmc.net
Last Edited: 30 FEB 2025