TURN AROUND WITH ACTION
FOR GAME AND ANIMATION
Project Description:
FRONT VIEW - A MORE STANDARD POSE TO DETERMINE THE CHARACTER
BACK VIEW - it is helful to show the face as much as possible for 2d Characters
3/4 VIEW
3/4 VIEW
SIDE VIEW
At least Three Facial Expressions
This project encompasses a character turn-around (or “Model Sheet”) which includes one character in 5 poses: Front, back, and 2 3/4's and one side view all in action poses. This should be a finished piece with polished linework, but need not include color. The main focus should be to have actions that express the character's personality.
You will create a mood board with benchmarks and references.
For reference, you will use a combination of 3d reference with Miximo and Stock Photos, the KCAD Model Archive and potentially your own photography with a model.
PRESENTATION LABELING: Include your name and contact info, Title of the character and a short 1-2 sentence character log-line. Title the adjective for each facial expression.
Video demo of Mixamo and the project process
Resources:
Table of Contents
Turn Around with Action and facial expressions - Valorie Kix by Morgan Denison
Glen Kean - Pocahontas - Art of Walt Disney Animation Studios © - Website |www.disneyanimation.com
BONNER DEMO: 3d reference for character
Susan Bonner - Man who cares for Swamp on Titen
I used Daz 3d for this one, after modeling the character and posing him I costumed him in photoshop.
Optional 3D Reference:
Fuse is the 3D Character Reference software.
See the Fuse tutorial on how to download (a part of your Adobe CC) make a model in fuse, alter proportions. (Fuses is no longer active it was a beta software that closed.)
Tutorial: Drawing from Fuse as a reference: still look at this for reference.
Here is a link to a tutorial on merging Miximo with Fuse for Animation reference still look at this for reference.
Base models form Daz 3d- Susan Bonner - "Basic Male" model with parameters changed for more muscles
We have also been using the KCAD costumed models which we set to turn arounds - you may use those also or instead of DAZ. or Miximo in 3D.
Susan Bonner - Titen Moon Landing Dr Paul Masters - Terrain Specialist - Character Design
Showing different poses for your character in the different turns will help express emotion and gesture.
Student process: Mood Board
STEP 1: MOOD BOARD
Joseph Mead- Mood board includes costume ideas, facial expressions and benchmarks of other designs in the same genre and also not in the same genre (DaVinci). It is sometimes helpful to find an actor for your inspiration to help you with your reference search because you will be able to find many views of the same person.
STEP 2: SKETCH
Joseph Mead- Facial expression sketches
STEP 3: FINAL PRESENTATION
Joseph Mead- Include your name and contact info, Title of the character and a short 1-2 sentence character log-line. Title the adjective for each facial expression.
Student Process: 3D Reference + Photography
STEP 3: MODEL PHOTOGRAPHY
Photography where her team dressed the model in something similar to the shape of the desired costume design.
The 3D poses helped the model get into a pose that she wanted and it is much more fluid.
You can see in the photo set another student Ellis Mack holding the leg up for a pose. Even though it is intended to be a flying kick pose the model is on the ground. Use your imagination for how to get the model into the pose you need.
STEP 2: 3D REFERENCE BOARD
Sarah Puett- Mood board includes:
3D poses selected from the model she created in Fuse (beta not active any more) and then brought into Miximo to get the right action pose and camera angle.
Sam Pentces Mood board with 3D Reference, benchmarks and his sketch in center in red
STEP 4: FINAL PRESENTATION
Sarah Puett- 5 poses required and 3 facial expressions with title and contact info. Please also include your 1-2 sentence character log line.
STEP 2: 3D REFERENCE BOARD
Piper Adonya- board includes:
3D poses selected from the model she created in Fuse (beta - not active any more) and then brought into Miximo to get the right action pose and camera angle.
STEP 3: FINAL PRESENTATION
Piper Adonya
Student Examples:
Alex Sophabmisay - Marion Prince of Spades
Corbin Swets - Pharaoh
Emily Potgeter - Stephanie Poses - Sometimes you may want to have your layout be 2 different pages and that is fine.
Emily Potgeter - Stephanie Faces
Jordan Vohel- Nic the Merboy
Krystal Hertlein - Balthazar The King of Clubs
Rachel Brewer - Raleigh the assistant - Rachel was a senior when she did this and so wanted to do a colored version of the character. Color is not required. Focus on the drawings in this class especially if you are Freshman - Juniors.
Rae Barrett - Phrix - Creature Turn Around with Action - you can use a human for reference especially when it is anthropomorphic.
More student work:
The following examples are not exactly what the assignment is now in it's current state but have some good points we want to share with you specifically in the comments from the pros.
Lauren Boley - Deer Woman - Essix
Lauren used Daz 3d and really morphed the character to find this interesting deer inspired being.
Lauren Boley - Deer Woman - Essix - comments by James Suhr
Allyssa Ferris
Logan Matthews -The Sad Executioner - Draw Overs by James Suhr
Darian Papineau - Desoto the Necromancer
Alyssa Ferris - Sally the Chopper - this is more typical of a 3D Game Artist turn around where each pose is not in a different action pose. Please make your poses in a different action pose for each view.
Colin Winchell - Morgana de Coil - Warlord of the Coil Guard - Draw Overs by James Suhr
Princess Mel by Danielle Cowell - Draw Overs by James Suhr
Miki Davis: A living doll brought to life