"This is Guiseppe, he's our inspector."
Game ready character model, made from scratch following an industry standard 3D Character Workflow as part of study at Griffith University.
Programs used:
ZBrush
3DSmax
RizomUv
Adobe Substance Painter
Unreal Engine 5
"They experimented on dogs, developing merciless bio-weapons."
Game ready character model, made from scratch following an industry standard 3D Character Workflow as part of study at Griffith University.
Programs used:
ZBrush
3DSmax
RizomUv
Adobe Substance Painter
Unreal Engine 5
"Australian servo cashier. He also sells guns if you ask nicely."
Stylized character model, based on concept art for Super Pain Toad Carnage. Created during my time at Cosmic Black Studios in under a week.
Programs used:
ZBrush
3DSmax
RizomUv
Adobe Substance Painter
Unity
"A forgotten folklore forest dweller from a long-gone civilization located in modern Pripyat."
Game ready character model, made from scratch following an industry standard 3D Character Workflow as part of study at Griffith University.
Programs used:
ZBrush
3DSmax
RizomUv
Adobe Substance Painter
Unreal Engine 5
"Ever-hungry aristocrat baby. Feed it for as long as your arms work and die as it's servant."
Character model optimized for VR, made from scratch as part of a gamejam following an industry standard 3D Character Workflow.
Programs used:
ZBrush
3DSmax
RizomUv
Adobe Substance Painter
Unreal Engine 5
"Stylized character commissions."
For a bit i was doing commissions of little chibi characters with modular parts. Fully rigged and textured!
Programs used:
3DS Max
RizomUV
Adobe Substance Painter