Summary
This was a 2 month long group project i worked on alongside 3 other projects at Griffith University.
My key roles were 3D Art and Game Design, the low fidelity artstyle was chosen in order to lower the scope, as we had not much time for development.
I wrote out the game's design, defined the artstyle with images, quickly blocked out and annotated an enviroment. Once all was approved by the team, i quickly modelled the props from the asset list, put the whole enviroment together and made the enemy model along with VFX and SFX.
Game screenshots
Development screenshots
Here's a funny screenshot of my to-do list i had to create in our project's mirro board, as the amount of props i had to make was too much for my head to handle.