Game Design
Hard surface modeling
Organic surface modeling
PBR Texturing
Rigging and Animation
Conducting play-testing and QA
Team management
Documentation
Trailer creation
Grey-boxing
Level flow, pacing & progression
Puzzle design
Character design
Rapid prototyping
Software
Game Engines
Unity
Unreal Engine
Source Engine
3D Modeling
3ds Max
Blender
3D Sculpting
ZBrush
Texturing
Adobe Substance 3D Painter
3DCoat
Adobe Photoshop
Version Control
GitHub
Documentation & Collaboration
Flow
Miro
Canva
Google Workspace
Trello
Video editing
Vegas Pro