Summary
This was a quick 24 hour gamejam ive worked on with 5 other game developers. My key role was 3D Art and Game Design. The game's 3D artstyle resembles Diablo's gothic feel that i really liked at the time, It was easy to replicate and it fit the game's aesthetic very well.
"A small Village harbours an Ancient Deity... in order to keep the creature from breaking free and wreaking havoc on the lands they must meet its food orders."
Game screenshots
Development screenshots