Summary
This was a 2 month long 3D Environment project, made by me as part of studies at Griffith University. The goal was to make an explorable, atmospheric 3D Environment, inspired by old and uncomfortable looking industrial landscapes.
"A colossal concrete tunnel piercing out of the toxic sands of a dried ocean with rusty pipes spiraling out the side and trailing off in all directions, fading away into the thick fog. "
Game screenshots
Development screenshots