Summary
Baby Carbonara is an atmospheric cooking game where you prepare and serve dishes to a dictator Baby "Krasnov" in VR.
My key roles were 3D modeling, level design and concept art.
The game setting and visuals were inspired by gritty and not graphically demanding visuals of like Half-Life 2 and S.T.A.L.K.E.R.
When designing the level i went through a number of iterations, experimenting with layouts, ensuring the environment naturally fits all the tools and can still be used in cramped rooms of VR players. All interactive objects are within hands reach from middle of the room and if it can be interacted with, it is coloured a specific shade of red that contrasts against the environment.
Game screenshots
Development screenshots