"Assets from a VR game project about cooking aboard a never ending soviet train."
In order to keep the game optimised and still keep the game good looking, i often pick this art style. It resembles the timeless artstyle of Half-Life 2, it's especially handy when working on games with small teams where im the only 3D artist under a big time limit.Â
Programs used:
3ds Max
RizomUV
Substance Painter
"A set of assets for a realistic environment
I plenty of experience making realistic assets.
All props by me are optimized and made with environment aesthetic and atmosphere in mind.
Programs used:
3ds Max
RizomUV
Substance Painter