"A set of assets for a realistic environment"
I have a lot of experience making realistic assets.
All props by me are optimized and made with real time game environments in mind.
Programs used:
3ds Max
RizomUV
Substance Painter
"A set of assets from various lo-res style game projects"
In order to make a lot of models in a short time and still keep the game good looking, i often pick this art style. It is especially handy when working on games with small teams where im the only 3D artist.
Programs used:
3ds Max
RizomUV
Substance Painter
"Hyper-realistic prop exercise to practice working with transparent materials."
3D prop created for high resolution renders. The goal was to practice creating transparent materials and using high resolution textures.
Programs used:
3DSmax
Blender
RizomUv
Adobe Substance Painter