Summary
This was a quick 24 hour gamejam ive worked on with 5 other game developers.
My role was lead 3D Artist, I've worked on most of the enviroment assets alongside two other 3D artists.
Additionally, i've worked on level design. I tried keeping things compact but vertical as a challenge for myself. Forcing the player to traverse the map in unique ways, like going up a rocky spiral, or doing risky jumps for bigger rewards.
Game screenshots