The ways of the world are strange indeed. By signing a pact in blood with a mysterious entity called the Forgotten Mother, some people take on the identity of a so-called “tentacled one.”
Little is known of the Forgotten Mother, but it is said that she is a being of pestilence, mutation, and corruption, yet eternally spawning new life—the
embodiment of the contradictory intersection of cancer and birth.
To some the Forgotten Mother might sound like a demon, but the truth is far more complicated. She is a protector of the innocent, and hates to see violence or death fall upon the undeserving. Those who revere her revere life. Ever-changing, evermutating, ever-squirming life.
Tentacled ones not only can turn some or all of their bodies into writhing tendrils, but also can use these tendrils to interface with other creatures’
minds and even seep through space.
Background: One cannot enter into a pact with the Forgotten Mother without delving deep into some of the strangest, darkest corners of the world.
Appearance: We have a very distinctive appearance and are proud of our nature. Our limbs writhe and squirm, and even when we are not using our abilities, our bodies suggest our true nature.
Character Arcs: The following character arc ideas are particularly appropriate for tentacled ones.
✦✦ Studying the sacraments and sanctities of the Forgotten Mother is never easy but always fruitful. (Learn.)
✦✦ People sometimes jail other tentacled ones, which cannot be tolerated. (Rescue.)
✦✦ Birth is a blessing of the Forgotten Mother, and it should be a blessing of her faithful as well. (Birth.)
Path to Joy: The following events may bring me Joy.
✦✦ Learning more about the revered Forgotten Mother.
✦✦ Protecting an innocent.
Path to Despair: The following events are likely to cause me Despair.
✦✦ Having a tentacle severed.
✦✦ Watching an innocent be killed.
Forte Abilities: I have access to the following abilities, as long as I start with the first one and then select more, following the path indicated and spending Crux to do so.
Level: 1 (no cost)
My hand becomes a tentacle when I wish it. It can stretch so that my overall reach is twice as far as normal. The grip is extremely strong, granting me +1 to climbing actions or other actions involving holding onto something. Not an action.
Color: Gold
Level: 3 (+1 die)
My tongue is a tentacle and stretches to an astonishing short range. Each round, either my tongue can grab a creature or object and pull it toward me, or it can crush a creature or object it already holds, dealing damage equal to the level of this ability. The tentacle tongue has my normal strength when it comes to holding or pulling things.
Color: Red
Level: 3
I can touch another being with one of my tentacles and establish contact with them. We can communicate telepathically and I gain +1 to any interaction I have during this communication.
Color: Blue
Level: 5 (+1 die)
Enough of my body turns into squirming, stretching tendrils to engulf someone or something my size or smaller. Someone engulfed cannot see, hear, speak, or take actions other than to try to break free. I can use an action to inflict damage equal to the level of this ability. This ability ends when I wish it, or when the engulfed creature breaks free.
Color: Red
Level: 6
My entire body becomes a writhing mass of tentacles, tendrils, and snakes. As such, I can fit through spaces only 2 inches (5 cm) wide, and my Dodge and stealth actions are enhanced by +1 die. I can keep this form as long as I like, but I gain 1 scourge in my Interaction pool that does not go away until I take a “normal form.” Those not like me are disconcerted by the smell and the muffled squelches, hisses, and screams when I move.
Color: Gold
Level: 7 (+1 die)
I use a tentacle to touch another creature and in so doing learn their name, level, and any other fact I wish to know. Further, I can hold the creature insensate for as long as I wish (but I can do nothing else during this time).
Color: Indigo
Level: 7
My body becomes so many slippery tentacles that I am almost liquid as I slip through the folds of space to travel anywhere in this world, or to a random location on another world.
Color: Pale
Level: 8
I grow to three times my normal size, but I am all tentacles, so I can move through any opening I could normally pass through. I add 3 bene each to my Accuracy pool, my Movement pool, and my Physicality pool. I can grab up to three objects in a single action within long range with my tendrils, or, alternatively, I can make three melee attacks as an action against one, two, or three opponents. If I do the latter, I inflict damage equal to 2 less than this ability’s level.
Depletion: Ends when the sun next rises or sets
Color: Red
Level: 8 (+1 die)
Anytime I touch another being with a tentacle, I can choose to infect them with a rotting disease that acts as a scourge on all their pools (if a PC) or a −1 penalty to their level that cannot be removed without the help of magic. Over the course of days, this becomes 2 scourges or −2 to their level, and so on until the scourges equal the number of Wounds they can suffer before dying, at which point they wither and die.
Color: Red
Level: 10
Taking one hour, I loose a mass of my tentacles and tendrils, which become a separate entity. This entity is 5 levels below the level of this ability, is itself a mass of squirming tendrils, and remains under my control. Doing this not only costs me Sorcery but also inflicts 2 Wounds. If I ever form more than two spawn at a time, they are likely to turn on me.
Color: Silver