Level: 3
Your house’s overall level increases by +1. You can learn this secret many times, each time adding +1 to your house’s level, but each time the secret’s level is also 1 higher.
Level: 3
If someone enters your home, you know about it, no matter where you are. You get no information about them, only that someone’s inside your house.
Level: 3
Various bric-a-brac in the house move about randomly or in ways that you specify when you are home. They move as befits their form. A statuette with legs can walk, but a statuette on a base can probably only hop.
Level: 4
The furniture in your house moves as you wish, or—if you’d rather—randomly. Chairs and tables walk on their legs, rugs move slowly like an inchworm, and so on.
Level: 4
An intelligent cat shows up one day and takes up residence. It watches everything that happens in the house while you’re gone or asleep, and can tell you anything of interest about what it observed if you ask. It will not fight, nor will it leave the house. In other respects, it is a level 4 creature. The cat needs to be fed and cared for like a typical cat. If it dies, another cat will come along in a few days.
Level: 3
One room of your house always agrees with you and compliments you. At various times, when you’re in the room, the furnishings, bric-a-brac, walls, floors, and ceiling all form humanlike faces and tell you how wonderful you are. If you say something while in the room, they agree with you.
Level: 4
You have a small closet filled with shelves, drawers, hooks, nooks, and other storage spaces for objects of different sizes. You can safely store up to ten ephemera objects in the closet. These do not count against your maximum ephemera as long as they are in the closet.
Level: 2
The table sets and clears itself at your command. The plates and utensils wash themselves in the sink and dry themselves before putting themselves away.
Level: 5
An additional room (no larger than a small area) is folded into the floorplan of the house. Basically, it is inserted between two other rooms, and the house is now bigger on the inside than the outside.
Level: 5
Everyone in one room of the house can read the mind of everyone else in the room. This can facilitate communication or become a nightmare, depending on the individuals involved.
Level: 2
NPCs cannot find your house unless they are higher level than the house (or unless they already know the way). A PC must attempt an Intellect action with the house’s level as the challenge.
Level: 2
A small closetful of appropriate tools—a broom, a mop, a bucket, some rags, some polish, and so on—animate to clean the house. This business is normally conducted when you are not present, but will also happen on command.
Level: 1
Your house plays whatever music you wish in whatever room you wish, at any time. You can even preset the music to occur at a specific time so it operates as an alarm to wake you in the morning.
Level: 4
Anyone looking in the house’s windows from the outside sees whatever (fairly static) image you want them to see. This can be the inside of the house with you not in it, even if you are, or something wildly different, like a view of the ocean depths. Once you set the image, it cannot change.
Level: 5
A large eye is somewhere on the outside of the house. At any time, as an action, you can look through the eye as if it were one of your own, no matter how far away you are.
Level: 5
The front door of the house is semi-intelligent and, before opening, asks visitors their name and purpose for wanting to enter. The door then decides whether or not to open. If forced open, it screams about the intrusion.
Level: 4
A permanent valet now serves your needs in the home, keeping it tidy, serving meals, keeping track of your belongings, helping you dress, and whatever other services you require. The valet looks human but is not—it is a thoughtform. It has the stats of a level 4 creature but cannot leave the house and does not fight. If slain, it reforms at the next sunrise.
Level: 4
A wise, perceptive, and incredibly loyal dog shows up one day and takes up residence. It watches over the house, barks loudly if there are intruders, and attacks them, fighting to the death. It also intimidates visitors if you wish. It is a level 4 creature with 1 Armor and +2 levels in perception. The dog needs to be fed and cared for like a typical dog. If it dies, another dog will come along in a few days.
Level: 2
Your house creates beautiful, inviting starter webs in the corners of your rooms, in your stairwells, and in your windows. The webs encourage large numbers of spiders to move in and share your home with you.
Level: 5
From the inside, one of the windows of the house shows a location that you set at the time you learn this secret. It must be a location in which you have spent at least 24 hours. Once set, the location cannot be changed (nor can the window function as a normal window).