Signs are very simple gestures and words. Most are also easily scrawled as a glyph that can be placed on any surface. Very quick to complete, they offer a small amount of protection against various dangers.
A sign costs nothing to use except an action, and its effects last about an hour (or until the bonus comes into play one time, at which point the sign must be renewed to continue the effect). The protection extends only to the one who makes the sign and cannot be conferred.
With all signs, the understanding involved is more important than the gesture or glyph, so someone can’t simply copy it after observing one.
Sign Against Animal Attacks: You gain +1 to defense against fairly common predatory animals.
Sign Against the Dead: You gain +1 to defense against ghosts or other dead beings.
Sign Against Evil: You gain +1 to defense against demons, devils, and other dark spirits.
Sign Against the Evil Eye: You gain +1 to resist all hexes.
Sign Against the Legacy: You gain +1 to defense against angels and similar spirits.
Sign Against Pickpockets: You gain +1 to spot a pickpocket attempt made against you.
Sign Against Prying Eyes: You gain +1 to resist attempts to find or see you via magic.
Sign Against Storms: You gain +1 on any defense actions related to the weather.
Sign Against Unwanted Influence: You gain +1 on any defense actions related to mental control or possession.