Sometimes it’s easier to borrow than to create from scratch. This is a truth of craftspeople and artists, and it can be a truth of skill and talent as well.
Channelers use the currents of magic to tap into the abilities of others in the world (or the other worlds) to use as their own. Some call them essence thieves, but most would suggest that they borrow rather than steal. Channelers do not choose (or even know) who they borrow their talent or ability from. The Actuality is a big place.
Although channelers can be mistaken for others who are simply very skilled, their skills are often not actually their own. Many attempt to hide the fact that they are channelers, while others are quite proud of it.
Background: Channeling is an ability that many are simply born with, discovering that the talents they thought were their own are not. Others are trained to be channelers by those with the knowledge.
Appearance: Channelers look like everyone else.
Character Arcs: The following character arc ideas are particularly appropriate for channelers.
✦✦ The more a channeler knows, the more they can build upon with their magical abilities. (Master a Skill.)
✦✦ Sometimes, finding out where your abilities come from allows you to develop them further. (Mysterious Background.)
Path to Joy: The following events may bring me Joy.
✦✦ I gain a skill or ability at the expense of a foe, who is hindered.
✦✦ A skill I gain is even greater than I was expecting.
✦✦ Use of my ability taps into interesting information that grants me Hidden Knowledge.
Path to Despair: The following events are likely to cause me Despair.
✦✦ Somehow I channel the talents or abilities of someone who is terrible at the skill in question, and I gain a penalty rather than a bonus.
✦✦ I choose the same skill for my skill du jour too many times and can never choose that skill again.
✦✦My magic inadvertently steals the ability I channel from an ally temporarily, putting them at risk.
Forte Abilities: I have access to the following abilities, as long as I start with one of the first ones (my choice as to which) and then select more, following the path indicated and spending Crux to do so.
Level: 2
I add 3 bene to my Accuracy, Movement, Perception, or Intellect pool.
Color: Silver
Level: 3 (no cost)
With each new sunrise, I can choose a skill in which I am trained. This can include a defense, but not attacks. Yesterday’s skill fades and today’s skill takes the fore.
Color: Blue
Level: 4
My next use of physical strength, including making melee attacks, is enhanced by +1 die.
Color: Green
Level: 4
My next use of physical agility or precision, including making ranged attacks, is enhanced by +1 die.
Color: Green
Level: 6
My defense actions are enhanced by +1 die.
Depletion: Ends automatically at the next sunset
Color: Invisible
Level: 6
My chosen skill du jour is now enhanced by +1 die. Alternatively, I can choose to have two skills that day.
Depletion: Ends automatically at the next sunset
Color: Blue
Level: 9
My defense actions are enhanced by +2 dice.
Depletion: Ends automatically at the next sunset
Color: Invisible
Level: 9
My chosen skill du jour is now enhanced by +2 dice. Alternatively, I can choose to have four skills that day.
Depletion: Ends automatically at the next sunset
Color: Blue
Level: 9
All my actions are enhanced by +1 die.
Depletion: Ends automatically at the next sunset
Color: Silver