Magic is for beguiling, fooling, and tricking. I use it to cover my tracks and distract those who have things I want. It becomes easier for me to take those things.
There are many ways to use magic to aid in subterfuge, stealth, and beguilement, but stealth sorcerers first and foremost focus on the most straightforward ways. Our careful movements and stealthy actions are literally laced with magic to make us better thieves.
Background: There are a few guilds and societies that train stealth sorcerers, most of which require a few years of service in return.
Appearance: Stealth sorcerers wear light clothing that aids in mobility, often in dark colors to help with stealth.
Character Arcs: The following character arc ideas are particularly appropriate for stealth sorcerers.
✦✦ Stealing things is what this is all about, after all. (Theft.)
✦✦ Sometimes, a stealth sorcerer goes too far with their abilities. But you can always try to come back from the brink. (Redemption.)
✦✦ The old guild or society calls in its debts at the worst possible time. (Repay a Debt, Assist an Organization.)
Path to Joy: The following events may bring me Joy.
✦✦ Directly using an ability granted by this forte to steal a treasure worth more than I have ever stolen before.
✦✦ Infiltrating a place and finding a treasure that is far more valuable than I expected. Path to Despair: The following events are likely to cause me Despair.
✦✦ The first time I encounter someone who can magically resist my abilities.
✦✦ The first time I am jailed for my activities.
Forte Abilities: I have access to the following abilities, as long as I start with the first one and then select more, following the path indicated and spending Crux to do so.
Level: 2 (no cost)
My features are blurred, the sounds I make muffled. I add +1 to all sneaking actions. Not an action in and of itself.
Color: Grey
Level: 3
I gain 3 bene to my Movement pool. My magic guides my steps.
Color: Green
Level: 3
I gain 3 bene to my Interaction pool as I use sorcery to lie, distract, and talk my way out of dangerous situations.
Color: Grey
Level: 5
I touch a barrier like a door or a wall and can see what’s on the other side as if that’s where I am standing. As long as I concentrate, I can maintain this effect.
Color: Indigo
Level: 6 (+1 die)
A close being that I choose forgets everything they experienced in the last five minutes.
Color: Blue
Level: 7
If I take three rounds to do so, I can pass through a door, wall, or similar barrier up to 6 inches (15 cm) thick.
Color: Gold
Level: 7
I am no longer visible, although I still make sound and have an odor.
Depletion: 0 (check each round in which I take an action of any kind other than moving)
Color: Invisible
Level: 8
I disappear in a puff of smoke and reappear in my home. I can take additional beings with me, but each such “passenger” costs 2 additional Sorcery.
Color: Pale
Level: 9 (+2 dice)
All beings within a very large area (that I am also within) see and hear what I want them to see and hear, and they don’t see or hear anything else (like me walking out with the chest full of magecoins). I must decide what I want them to experience when I start the effect—I cannot change it later or react to the actions of the targets. As long as they remain in the area, they experience the sights and sounds that I have decided, ending only if I am no longer in the area and the hallucination has been proven false. For example, if I decide to make it seem like floodwaters are quickly filling the ballroom, those that remain in the ballroom after I am gone—upon finally realizing that they are not drowning—recognize that none of it is real.
Color: Blue