No power is greater than mine, as my power shapes existence itself.
Warp masters manipulate time and space. I see concepts like time and distance not as absolutes, but as mediums in which to work. I can make space where none existed, or foreshorten space so that I can move vast distances instantly. I can slow down and even stop the flow of time. With my abilities, I can make the fundamental forces of the universe dance at my whim.
Background: The ability to warp time and space is complex, and requires years of study and practice. Most warp masters work as apprentices for other warp masters to learn these powers, getting formal schooling and rigorous testing throughout that time.
Appearance: Warp masters tend to wear flamboyant clothing or have some other showy aspect to their appearance, simply because the kind of people drawn to these abilities are often grand, larger than-life personalities anyway. As their power grows, the space immediately around a warp master bends toward them as their very presence alters the flow of space and time.
Character Arcs: The following character arc ideas are particularly appropriate for warp masters.
✦✦ The pupil must, at some point, become the teacher. (Instruction.)
✦✦Warp masters of the past have begun some rather grandiose plans. Those of the present might want to continue where they left off. (Finish a Great Work.)
✦✦ The need for recognition of genius and power runs deep in most warp masters. (Establishment.)
Path to Joy: The following events may bring me Joy.
✦✦ Finding that an ability of mine takes me farther or stops time longer than I had anticipated.
✦✦ Taking on an apprentice.
✦✦ Using the power of time and space to help complete a character arc’s climax.
Path to Despair: The following events are likely to cause me Despair.
✦✦ Discovering that some beings are immune to my abilities.
✦✦ Fluctuations in spacetime make my powers unreliable.
Forte Abilities: I have access to the following abilities, as long as I start with the first one and then select more, following the path indicated and spending Crux to do so.
Level: 2
I make a container that is bigger on the inside. Regardless of the container, the inside is now approximately a cube 5 feet (1.5 m) to a side. The limit of what can be put in it is likely determined by the size of the opening. The container lasts until the sun next rises, but at any time before that happens, I can spend 2 Sorcery to extend the effect another day.
Color: Gold
Level: 3
I use an action to set this ability up and then, anytime before the next sunrise, I can take an extra action on my turn. In effect, I am “saving” the action to use later. I can have only one extra moment “saved” at a time.
Color: Silver
Level: 4
I move a very long distance instantaneously.
Color: Pale
Level: 5
I mentally step outside of time. While outside of time, I cannot affect anything nor move, but I can look around 360 degrees from where I am. Mostly, I can think about whatever I wish and rest my mind. I can also use any (or all) of my rest actions to restore any Qualia pool, but then they are used as if I had taken that time to rest that day.
Color: Invisible
Level: 5 (+1 die)
A target I touch is frozen in time. They cannot act at all—even mentally—but they cannot be harmed or affected, either, as they are outside the normal flow of time.
Depletion: 0 (check each round)
Color: Gold
Level: 5
I warp space so that, for a moment, a straight line is no longer straight, but angled off in a direction I wish it to go. With this power, I can send a running or charging figure in a direction they did not intend, make a falling object “fall” off to the side, deflect an incoming ranged attack, and so on.
Color: Green
Level: 8 (+2 dice)
I instantaneously send a being either to a place I have been before (somewhere I have spent a full day) or to their own home, wherever that may be. The place where I send someone can be confining (like a jail cell, or at the center of a mazelike cave complex), but it cannot be automatically, inherently damaging, like deep underwater, miles high above the ground, or in a pool of lava. I can use this ability on myself.
Color: Pale
Level: 9
I reverse the flow of time for three rounds, which affects the entire world except for me. Actions are undone, wounds heal, spell effects disappear, and so on. Time is reset to where it stood three rounds earlier. Even dead creatures who died during those three rounds are alive again. However, nothing for me is undone. My wounds do not heal. Spells cast on me remain in effect, assuming that they would not have ended during the three “backward” rounds.
Once the reversal stops, I am the only one who remembers what happened in the now-future three rounds, and I can try to prevent the same things from happening if I wish (although there is no guarantee of success).
While the flow of time is reversed for those three rounds, I can try to affect the world as it moves backward, but it is very difficult. Every action I take suffers a penalty of −6. Anything I do happens from my perspective, so if a foe moves backward out of the room and closes the door (because in the normal flow they opened the door and came in), and I then bar the door, the door remains barred when time starts moving normally again. Likewise, if I harm someone or something as time moves backward, they are harmed when time resumes. Some things I might want to do during the reversal are meaningless, however. It does no good to jostle the hand of someone who is trying to shoot a pistol during those three rounds because when time resumes, they haven’t even shot it yet.
It is impossible to use time effects on top of each other, so Reversal and Stop, multiple Stops, and the like cannot be used together.
Color: Gold
Level: 10
I create a doorway to anywhere in the Actuality. The doorway stays open and I (and anyone else) can pass through it in either direction.
Color: Pale
Level: 10
Time practically stops (it moves with infinitesimal slowness) except for me and anyone close to me whom I choose. We can affect the world around us. We don’t know exactly how much “free” time we have, but we can do anything during that time that we could normally do. Some things are much easier—hopping atop a moving train is like hopping atop a stopped train, foes have no chance to avoid physical attacks, and so on. It is impossible to use time effects on top of each other, so Reversal and Stop, multiple Stops, and the like cannot be used together.
Depletion: 0 (check each round)
Color: Gold