Spells are the core of magical practice.
The essence of a spell is Qualia. That is to say, if a quale is the internal and subjective element of the concept that you have in your mind when you perceive something outside yourself, casting a spell is recalling (or creating) that element with such power and vivid clarity that you make it real. Perhaps one could even say it’s Qualia in reverse.
A quale isn’t a “visual image” or some other more concrete sensory memory. It is the component of sensory input (or the result of that input) that goes a step beyond simple information brought in by your eyes or ears and decoded by your brain. If you think “warm” when you see something yellow, that’s not part of the input your mind gets, but part of the internal concept that your inner being understands.
This means that it’s not enough to experience sensations to cast a spell. It’s not enough to understand the term “yellow” and know how it is different in mechanistic, practical terms from “orange.” Qualia requires more than mind. It requires soul. And thus, so do spells.
This is a long way around to say that although spells involve reciting magical words and making magical gestures, these are in fact the least important parts of spellcasting. These are triggers and catalysts, but the real secret is that inner understanding of your desired result’s Qualia. But the words and gestures are part of it too—they help bring about the precise Qualia in your mind. A spell is all these things together.
So spellcasting is difficult. Vislae are a special group—not everyone has the patience to learn, the mental dexterity to execute, and the willpower to weather everything that is involved.
Facets are spell minutiae. Beginning players can ignore facets. A facet doesn’t come into play unless the game involves people who have uncovered the specific secret that involves that particular facet. Facets allow gameplay to change over time. For example, a secret might key off of all spells with the Divination facet, improving them in some way. Or an object of power might prevent the user from ever casting spells with the Night facet.
Curse: This is a harmful spell that doesn’t end with a passage of time, but rather when it is lifted. This usually involves some kind of contravening magic, but other times it is a specific circumstance or set of circumstances.
Night: The spell is keyed to the night.
Day: The spell is keyed to the day.
Midnight: The spell is tied to midnight.
The Legacy: The spell is tied to the concept of the Legacy itself.
The Dark: The spell is related to the eternal darkness that exists beyond the suns.
Metamagic: The spell affects other spells.
Divination: The spell attempts to provide information.
Conjuration: The spell conjures something from elsewhere.
Teleportation: The spell moves matter instantly.
Death: The spell has to do with death or the dead (but not necessarily killing).
Fire: The spell deals with or creates fire.
Cold: The spell deals with or creates cold.
Water: The spell deals with or creates water.
Earth: The spell deals with or creates earth.
Air: The spell deals with or creates air.
Sound: The spell deals with or creates sound.
This is a selection of general spells that any vislae can learn and use. Refer to the Spell Deck for the individual details involved with each spell. The deck allows you to draw a spell randomly or to sort spells however you wish—based on facet, level, color, or other subject. For example, if the GM wishes to exclude all dream related magic, they can just take those cards out of the deck. Included in the Spell Deck are blank cards for you to add your own original spells as well.
Accoyed Savagery Blue
A faraway being that I point to is surrounded by doves. The being will not take a hostile action on their next turn.
Acrasia Blue
I compel a being I touch to act on their basest, most primal instinct on their next action. This spell’s effect is accompanied by a howling roar like that of a monstrous ape that only they and I can hear.
Calligraphic Display Grey
I write up to ten words in the air above my head or the head of someone I touch. The words follow the being around as long as the spell lasts.
Depletion: 0 (check each hour)
Clasped Flesh Silver
I make a single item that I could lift with one hand stick to me (anywhere I choose). The bond cannot be broken unless the spell ends, the object is destroyed, or I die.
Depletion: Ends automatically when the sun next rises or sets
Egoist’s Dream Grey
I curse a nearby being to see all other beings as having their face, even if the juxtaposition makes no sense. Thus, even a cat, a spider, or a massive demon would bear their image.
Depletion: When the curse is lifted
Facet: Curse
Exiguous Appeasement Silver
I conjure a trifle that will please a specific nearby being I choose. The object is impractical and inexpensive, but delightful to the target. Examples include a piece of their favorite candy, a paper origami of their favorite animal, or a glass bead that is their favorite color. I don’t control what I create, but I know it will please them if I give it as a gift. In certain circumstances, it might grant me a one-time bonus to an interaction.
Found Wanting Indigo
I name a level and cast this spell on a close target. If the target’s level is lower than the level I’ve named, it sparkles briefly with an orange halo.
Facet: Divination
Ignorance of Pain Blue
I am extremely resistant to pain. Physical torture does not weaken my resolve. I can ignore any effect, magical or otherwise, that would use pain to influence me in any way.
Depletion: When the sun next rises or sets
Illuminating Glow Gold
An object I touch glows brightly with light.
Depletion: When the sun next rises
Imaginary Threat Blue
I choose a nearby being. My hand appears to hold the most threatening object (that I could hold in one hand) that being could imagine. Only they see it, but any intimidation action I attempt with them gains a +1 bonus.
Depletion: Ends automatically at the end of the interaction encounter
Impedimenta Silver
I create a series of barriers and impediments using the natural terrain within short range. If on rocky ground, the stones grow large and jagged. If in the woods, branches and roots stretch out. In a city, barrels, short brick walls, or loose cobblestones become prevalent. Anyone (except me) attempting to move through the area on foot does so at half normal speed.
Depletion: 0 (check each round)
Leitmotiv Silver
I choose a few bars of music (probably about three to five seconds’ worth), and this music emanates from me whenever I enter a room, I say my name, someone else close says my name, or I cast a spell. I can also make it play at any time as an action. The music can include any instrument I’m familiar with, along with sung lyrics.
Depletion: 0 (check each hour)
Facet: Sound
Lies of the Mirror Grey
My appearance changes slightly, making me seem slightly better or worse looking, slightly taller or shorter, slightly heavier or thinner, and so on. The changes are notable, but I don’t change so much that I no longer look like myself. If I am a Stoic, this spell costs me no Sorcery to cast if I do so before a mirror.
Depletion: Ends automatically when the sun next rises or sets
Object Arcanum Grey
I hide an object that I can hold in one hand somewhere on my person. It doesn’t matter whether I have something on or with me that’s large enough to conceal it. I can have only one such hidden object at a time.
Depletion: When the sun next sets or rises
Paraprosexia Grey
I cause one being I point at within long range to become distracted by thinking about whatever happened to them most recently. Their next action is hindered by 2.
Plentiful Pockets Silver
I have hundreds of hidden pockets in my clothing, some of which are far larger than they appear. I can store vast amounts, including items up to the size of anything I could carry in one hand, yet I always know where everything is.
Depletion: 0 (check each day)
Posterity’s Blessing Indigo
I cast this spell on a pen or pencil and a book with plenty of blank space. Everything that I speak aloud is written in that book by that pen or pencil.
Depletion: When the sun next rises or sets
Rhapsodic Moment Blue
A close person experiences extreme pleasure in whatever action they take next round.
Shadow Box Pale
I conjure a box about 12 inches (30 cm) to a side. Inside the box is a random (and very likely utterly banal or innocuous) item from Shadow that can fit inside it, like a microwavable dinner, a carburetor cap, or a tube of toothpaste.
Facet: Conjuration
Sketch Indigo
If I have the proper implements (pen, chalk, charcoal, paint, pencil, paper, canvas, and so on), I create an intricately detailed and absolutely accurate image of what I’m looking at, all within about a minute’s time.
Soundplay Grey
I create the auditory illusion of a sound about as loud as a single person shouting, coming from anywhere I wish within long range. It lasts for one round.
Stag’s Crown Gold
Stag’s horns made of ice grow atop my head. I can use them to attack as level 1 weapons that inflict 2 points of damage.
Depletion: 0 (check each round)
Starlight Servant Pale
At night, under the stars, I conjure a being made of pure starlight, a lithe humanoid figure with flesh like midnight’s sky. This being happily serves as my valet, carrying my things and helping me with inconsequential tasks. They cannot help me climb over a wall or fight a foe, but they can make me tea, given the right implements. They cannot move more than a close distance away from me.
Depletion: When the sun next rises
Facets: Conjuration, Night
Summoned Sycophant Pale
I conjure a level 1 being of a type of my choosing. It follows me around and takes no actions other than to agree with whatever I say, praise my every action, and compliment me (sometimes insulting others nearby in so doing: “You are so much smarter than any of these people, master”).
Depletion: Ends automatically when the sun next sets
Facet: Conjuration
Vampire’s Breath Pale
The smell of the grave hangs heavy on my breath, startling one close person I choose, giving them a −1 modifier on their next action.
Viuan’s Teleosis Gold
When I cast this on an object I touch, the object becomes a perfect form of itself. When used properly, the object adds +1 to the action it is being used for.
Depletion: 0 (check each use)
Voluble Acquaintance Blue
Someone who does not wish to speak to me becomes very talkative. They’re not necessarily willing to say what I want, but at least they’re not reticent.
Depletion: Ends automatically at the end of the interaction encounter
Abandoned Resolve Blue
A close being decides to stop their current course of action. They cannot take the same action they just took when I cast the spell.
Depletion: 0 (check each round)
Aerophilous Desire Green
I float up into the glorious air for one round, up to a short distance. On the next round, I float safely back down unless my descent is interrupted, such as if I grab hold of something. The movement up or down is not part of my action.
Anamnesis Blue
I recall something that I never could have known. This appears from the Noösphere in my brain like any other memory. I choose the general subject, but not the specific bit of information.
Facet: Divination
Automatic Writing Indigo
If I have something to write with and write upon, I open my body and mind to a random spirit of the dead who can compel me to write something. Although I can ask questions before I cast this spell, hoping to get an answer from the spirit through the writing, I have no control over what I write or don’t write.
Depletion: Ends automatically when the spirit is done communicating
Facets: Divination, Death
Barrage Red
A variety of loose, hand-sized (or smaller) objects around me fly at a nearby target. The target and anyone close suffer damage equal to the level of the spell. The objects may or may not be damaged, as appropriate.
Facet: Air
Caliginous Raptor Grey
I conjure a shadowy mist in the form of a giant bird of prey that swoops down and obscures sight in a small area. I can cause the raptor to move anywhere in long range each round (this is not an action).
Facet: Conjuration
Canorous Plea Indigo
I sing a plea for help and am heard by someone I designate, no matter how far away they are.
Facet: Sound
Chalice of Weal or Woe Silver
I create a golden chalice filled with a honeyed wine. When I conjure it, I decide if the wine will be weal (restorative) or woe (poison). One person may drink from the chalice, healing 1 Wound and all Injuries if I chose weal, or suffering 1 Wound if I chose woe. Either way, the chalice then disappears. If no one drinks from the chalice by the time the sun next rises or sets, or if the wine is poured out (even into another container), the chalice disappears.
Facet: Water
Cleansing Green
With a conjured shower of silvery vapor, I rid a close creature of dirt, grime, and sweat, as well as poison, disease, or curse from their system, as long as the affliction is lower level than the spell. This spell does not restore damage already inflicted by poison or disease.
Conjured Lover Silver
I create a simulacrum of a being of any appearance I choose. The simulacrum is incapable of doing anything other than having consensual, non-harmful sex (with me or another being I choose).
Depletion: When the sun next rises or sets
Convivial Relations Blue
Two beings within short range become more friendly. Any attempts at pleasant social interactions between them gain +1.
Depletion: Ends automatically when the sun next rises
Corpus Replica Silver
I create a duplicate of a creature that I’m touching, but the duplicate is dead. Effectively, I have made an utterly realistic fake corpse of the creature. The creation is permanent, although like any dead body, it begins to decay immediately.
Facet: Death
Counterspell Invisible
I cancel one ongoing spell cast by someone else. The level of the spell serves as the challenge, but two successes are required. (Note that this works only on spells, not on other forms of magic.)
Facet: Metamagic
Cryptaesthesia Indigo
With a wave and a word, I see beyond the wall, door, or other barrier that I touch, for as long as I touch it, as if I stood on the other side.
Facet: Divination
Decisiveness of the Blade Green
I add 2 bene to my Accuracy pool. If I am an Empath, this spell costs me only 1 Sorcery to cast if I do so while holding a sword, knife, or other blade.
Deliquesce Gold
I transform my body, whatever I’m wearing, and whatever I’m holding in my hands to water. I move extremely slowly (only 1 foot [30 cm] each round) but can seep under doors and through tiny holes. I can take no action other than moving, although I’m aware of my surroundings while I’m water. Normally I cannot be harmed, but any condition that could affect water, like heat that boils any bit of me, cold that freezes me to ice, or even cloth that might soak me up ends the spell immediately.
Depletion: 0–4 (check each hour)
Facet: Water
Dentata Gold
A close inanimate object of my choosing forms a mouth filled with teeth and bites anyone (not me) that comes close to it. If someone is touching it or tries to touch it, the bite attack automatically succeeds. Otherwise, the object attacks as a creature of the same level as the spell.
Depletion: 0–1 (check each round)
Dream Intrusion Blue
I enter the dream of a close being who is asleep and already dreaming. I can take on whatever appearance I want, change the environment, and essentially control whatever happens. The dreamer, when they awaken, remembers the dream, but to them it is just a dream, foggy and strange, and it fades quickly. There are no other lasting effects, no matter what I did in their dream. Casting this spell takes an action, as normal, but I must concentrate while the dream is going on, which usually requires ten to fifteen minutes.
Dream Study Indigo
When next I sleep, I can use that time to read or study if I lay the materials out beforehand. This is because while my body rests, my spiritform leaves my body and reads. I cannot cast this spell on consecutive nights without inflicting 2 mental damage on myself.
Exquisite Pain Blue
A being I touch is filled with an intense longing for something (or someone) they know they can never have. The object of their desire is drawn from their own life—I do not necessarily even know what it is when I cast the spell. During this period of pain, all their actions suffer a −2 penalty.
Depletion: 0 (check each round)
Eyes of the Cat Gold
My eyes transform into those of a cat, and I can see in the dark as if it were light.
Depletion: When the sun next rises
Eyes of the Hawk Gold
My eyes transform into those of a hawk. I add 3 bene to my Perception pool, and I can see three times as far as normal.
Depletion: When the sun next rises or sets
Falsehood’s Halo Indigo
Anyone nearby (except me) who knowingly tells a lie glows with a halo of orange light.
Depletion: Automatically ends at the end of the interaction encounter
Figment Grey
I create a visual illusion of a creature my size or smaller within long range. It lasts one round longer than I concentrate (doing nothing else but directing its actions).
Firesight Indigo
I can see out of any flame within a mile, as long as I have a good idea that it’s there. (If there is no flame where I think, the spell ends.) I have 360-degree vision, but no other special sight. While the spell functions, the flame appears to have two eyes within it, but they are difficult to notice. The spell ends when I wish to see from my normal eyes.
Facets: Divination, Fire
Flesh Mail Invisible
My skin becomes like malleable iron and I gain +1 Armor.
Depletion: Automatic (at the end of a combat encounter)
Gibbering Fool Blue
A being that I touch can only make unintelligible noises when they try to speak.
Hidden Venom Red
I ingest a poison as I cast this spell. The poison does not harm me, but instead, I can now introduce it into the system of a creature that I touch. I can choose which creature, but if I have not transferred the poison to someone by the time the sun next rises or sets, the spell ends and I suffer the poison’s ill effects.
Imbue Knowledge Indigo
I tie some knowledge to a specific location or an event in that location, so that others who visit that location or experience the event gain the knowledge. For example, a needle trap that I set at the entrance to my house poisons an intruder, and the intruder suddenly knows that I have the only antidote to the poison and they must find me to negotiate to get it. Once triggered, the spell fades.
Inculpable Aura Invisible
If someone attempts to discover my guilt in a situation (through interrogation or other investigative means), their actions to do so are hindered by 1.
Depletion: 0–2 (check each day)
Invigilator Invisible
I conjure a small, translucent spirit to keep watch. It never leaves my side while the spell remains. Once it appears, I can give it specific guidelines of what to watch for, and if it spots that thing, it whispers in my ear. For example, I can tell it to watch for anyone who approaches while I sleep, anyone who attempts to pick my pocket, or anyone within sight who is wearing a red rose in their lapel. The spirit can see as a normal person can see (it needs light, can’t see invisible things, and so on), but it has 360-degree vision.
Depletion: When the sun next rises or sets
Facet: Conjuration
The Invigilator doesn’t help the caster’s Perception actions. Rather, it calls out things that the caster would miss because they’re not looking at all. The spirit isn’t infallible, of course; it is the same level as the spell that summoned it
Lore of the Book Indigo
I infuse myself with knowledge and gain 2 bene to my Intellect pool. If I am a Galant, this spell costs me only 1 Sorcery to cast if I do so within a library.
Morient Desire Pale
I die. When I do, I immediately become a stage 2 ghost and have full awareness and memory.
Patterned Flesh Grey
I can make my flesh bear any color or pattern I choose, and I can change it at the speed of thought (it does not require an action). If I am naked or mostly so, I can use this to camouflage myself, adding +1 to any hiding or stealth action. Alternatively, I can make the patterns brightly colored and ever-changing, which distracts anyone looking at me, hindering their attacks by 1. Depletion: 0–4 (check each hour)
Psychic Missive Blue
I send a telepathic message through the Noösphere to a being within long range. If I spend 1 additional Sorcery, I give the target the opportunity to immediately reply with a message of similar length, but whether they do so is up to them.
Resistentialism Green
An otherwise inanimate object within a short distance of me becomes hostile to a being that is also within a short distance of me. If that being attempts to use the object, any action to do so is hindered by 2. Further, if a being of a level lower than the spell so much as attempts to hold or carry the object, they drop it.
Depletion: 0 (check each round)
Scent of Magic Indigo
For a moment, I gain the ability to sense magic by its unmistakable and unique odor. Not only can I sense the presence of active magic near me, but if I use an action to examine a specific magical effect or item, I can also identify it.
Facet: Metamagic
A Simple Repast Silver
I create a fine and tasty meal for one person, including necessary plates, bowls, utensils, and so on. It is not fancy, but it is filling, and the meal can be anything I choose within those parameters (such as fish and chips, a nice sandwich and a salad, or spaghetti and meatballs with bread). Any leftovers or serving items disappear after a few minutes, but the food that’s been eaten remains nourishing and sustaining.
Sinuous Snare Gold
My arms become like snaky ropes with a reach long enough to grab anything nearby. When I successfully grab something not held or affixed, if it is smaller than me, I pull it next to me, and if it is larger, I pull myself next to it. If the thing I grab is held or affixed, I can attempt a Physicality-based action to pull it free.
Depletion: 0 (check each round)
Sleep of the Restless Blue
A creature that I touch falls asleep but is easily woken by the merest sound or jostle. If attacked, they awaken in time to defend themselves.
Depletion: 0 (check each round)
Split Physicality Gold
My body splits painlessly and bloodlessly at my waist, and I control both halves. My lower half (legs) can walk or run, while the top half hovers in place. My top half can do anything I could normally do, as long as I do not move in position. So it can remain in place and use a tool, read a book, cast spells, and so on. When the spell ends, my top half fades away and reappears atop my bottom half, wherever it is. So I can act where I am for a while, and suddenly be as far away as my legs could take me in that time. Damage suffered or stat points used by either half applies to my total as normal.
Depletion: 0 (check each round)
Thaumaturgic Strike Red
Channeling raw power, I blast a faraway target with a brief bolt of energy that inflicts damage equal to the spell’s level.
Absconded Truth Grey
Agliophobia Blue
Bleeding Darkness Red
Cardiophagy Pale
Chromatic Strike Varies
Communal Location Indigo
Corpse Whisper Pale
Crescendo Gold
Crown of Chains Silver
Curse of the Closed Eye Grey
Deliration Blue
Demonshriek Pale
Eidolon of Rest Invisible
Elemental Scar Red
Emerald Blessing Green
Emotional Inversion Blue
Enhanced Physique Gold
Envenomed Maw Gold
Ephemeron Silver
Escutcheon Invisible
Exacting Eye Indigo
Eye of Immanis Gold
Eye Spy Silver
Glare of Enmity Blue
Grudge Silver
Guile’s Tongue Grey
Hariolation Indigo
Heart’s Memento Silver
Invidious Grey
Involucrum Invisible
Lamentation Blue
Lift the Curse Invisible
Magical Heterodyne Gold
Memory Spew Blue
Mute Accord Blue
Mystic Docent Silver
Myrmidon’s Strength Gold
Obtrusion Blue
Pass Through the Crowd Grey
Perculsion Blue
Phylactic Invisible
Pollent Self Gold
Propitious Swarm Pale
Quiddity of Happiness Blue
Refutation of Threat Invisible
Revanche Red
Savage Cleave Red
Sealed With a Kiss Gold
Self-Mutilation Blue
Servant of Stone Silver
Sight of Touch Indigo
Skeletal Key Gold
Slick Steps Gold
Spontaneous Spawl Silver
Subtle Vislae Grey
Temporal Adjustment Gold
Twofold Object Silver
Unto Shadow Gold
Unwanted Remembrance Blue
Unwholesome Aliment Silver
Venific Touch Red
Watchman Watching Invisible
Water Whip Gold
Windows to the Soul Blue
Attaraxia Blue
Blood Fruit Silver
Call the Black Cube Pale
Chronomania Blue
Circumambient Assault Grey
Clemency Blue
Dark Noise Red
Decrescendo Gold
Deglutition Red
Dismissed Distance Green
Dissociative Presence Indigo
Elegy of Opportunity Pale
Epithymy’s Grip Blue
Execration Gold
Fermata Gold
Fingersnakes Red
A Flutter of Fetters Silver
Godspeed Green
Halo of Eyes Silver
Heart’s Messenger Silver
Interrogator’s Boon Gold
Limb Possession Blue
Lorica Cuirass Invisible
Memory of Moths Indigo
Mien of Adaptation Gold
Negative Sound Grey
Orientation Adjustment Gold
Ostinato Blue
Pathwalker Green
Peering Into Hearts Blue
Perfect Execution Green
Phantasmal Environment Grey
Prescient Defense Indigo
Prosopagnosia Grey
Quintessence of Dust Red
Reaching for Gnosis Indigo
Relentlessness of the Clock Green
Restoration of Form Gold
Sealed Door Invisible
The Seventh Fire Silver
Six Vital Words Indigo
Sleep of the Damned Blue
Soul Compulsion Blue
Spellbinding Grey
Stone Pistol Gold
Swarmblood Silver
Thought Becomes Motion Green
A Thousand Needles Red
Unfit Visions Gold
Vetanda Blue
Virtuous Compel Blue
Vitiferous Curse Green
Wake the Dead Pale
Wind’s Blade Silver
Wings of Plenilune Gold
Witchsight Indigo
Within Without Gold
Agonothymic Confrontation Blue
Apperception Indigo
Borrowed Time Pale
Carious Touch Pale
Catoptromancy Indigo
Circle of Luctus Red
Confused Allegiances Blue
Conjured Casement Invisible
A Curse of Feathers Red
Dreamseeker Indigo
Eldritch Escutcheon Invisible
Entreat the Black Cube Pale
Fictional Savagery Silver
Hemakinesis Green
Hunt the Lost Indigo
Illuminist Challenge Blue
Infuse Remains Pale
Insightful Analysis Indigo
Ktheris’s Fusion Gold
Midnight’s Occupation Pale
Mind’s Eye Theater Blue
Mortiferum Pale
Obdurate Barrier Varies
Oily Seeker Silver
Psychokinetic Hand Silver
Quickening Green
Quiddity of Truth Indigo
Red Presence Red
Restorative Touch Green
Smoke Shield Invisible
Soul Thief Pale
Spell of Challenge Blue
Tonitruous Burst Red
Unfair Exchange Green
Whelve Grey
Wings of Fear Gold
Anabiosis Pale
Baptism of Flame Invisible
The Cloud of Unknowing Blue
Conjoinment Gold
Control the Black Cube Pale
Corpse’s Former Master Pale
Debellate Blue
Emblem of Agreement Indigo
Evanescence Grey
Implication Aversion Grey
Loose the Vilaj Pale
Marionette Blue
Mind’s Interface Blue
Negate the Power Invisible
Nyctophilia Gold
Obliviscent Gift Blue
Perfidious Assault Blue
Possessing Ghost Blue
Quiddity of Corrosion Red
Reduction of Life Gold
Refusal Green
Sensory Infusion Blue
Sigilshield Silver
Soul Rider Blue
Stir the Dead Pale
Stone’s Hands Silver
Suspend Gold
Thalassic Deluge Silver
Timeblade Silver
Unbinding Invisible
Vanish From Sight Grey
Witchstep Green
Circumvallation Silver
Color Door Pale
Color Shield Invisible
Consignment Green
Death’s Secret Pale
Expansive Arena Pale
Extirpation Red
Ineffable Thought Blue
Nightmare Weather Blue
Palingenesis Pale
Reflected Spell Invisible
Reorientation Gold
Shadesoul Pale
Timeworm Vision Indigo
Voraginous Sphere Red
Apocatastasis Green
Death Ward Pale
Empery Blue
Entrapment Silver
Haunt Object Pale
Ignipotence Gold
Lorica Squamata Invisible
Mental Sequestration Blue
Oneiric Wish Blue
Revocation of Position Green
Shifting Landscape Gold
True to Life Green
Warping Conduit Pale