The Order of the Vance: One of the four major orders of vislae that cast powerful, predictable, and reliable spells.
The Order of the Goetica: One of the four major orders of vislae, Goetics summon, communicate with, and sometimes control spirits, demons, angels and far stranger things.
The Order of Makers: One of the four major orders of vislae, Makers craft ephemera, kindled items, and objects of power from energy sources, spirits, demons, souls, and more.
The Order of Weavers: One of the four major orders of vislae, Weavers take magical concepts deeply imbued into the world and weave them together to produce effects as they conceive of and need them, without prior study.
Hendassa: An organization focus on locating lost vislae in the Grey and pulling them out into the Actuality.
The Church of Midnight: A group of overt worshippers of evil entities, gods, and demons that welcome those that oppose their views into their temples and offers counseling and outreach to the depressed, the anxious, and the suicidal.
The Cahdedron: The members of the Cahdedron strongly suspect that there’s far more beyond the walls we know, and they want to prove it, at least to themselves. They are explorers, physically and mentally.
The Third Hand: The Third Hand is a fellowship of vislae who seek to use their powers and knowledge together for personal gain.
Troubadours of the Ancient Path: Traveling musicians, actors, and performers live by a code that deep in our very souls, we need joy, we need entertainment, we need a momentary escape.
The Dead: Unliving, most of whom take the form of ghosts and wraiths that haunt (a great many) locales, although a few inhabit corporeal bodies and live—well, exist—and work alongside the living.
The Vespertine: The Vespertine is a group of insidious, sinister infiltrators that ultimately serve the Dark and hate the suns.
Xan Weir: Existence, to the Xan Weir, is a sin. Walking around alive is a crime against God. So they wear masks their entire life, keeping their shame from the sight of the almighty.
The Ov (The Abandoned): Those who feel the loss of the creator of the universe the most call themselves the Ov. They feel not only loss and abandonment, but resentment, depression, and anger. So they seek to bring the creator back into her creation—even if it is by force.
The Unseen Children: Children in Satyrine disappeared in great numbers during the War. Satyrine is haunted by furtive movements creeping at the edge of sight, but never quite entering it—tiny thieving hands, prying eyes, empty candy wrappers on the ground, and occasional high-pitched whispers. All of these are signs of the Unseen Children.
The Knights of the Name: The Knights of the Name dedicate themselves to fighting against injustice, struggling against tyranny, and generally righting wrongs.
The Abnormous: The Abnormous believe that a mortal can serve no greater purpose than to host an immortal spirit, like that of a demon.
The Chalmara Sodality: Those who see the universe as a work of art. Anything they deem to mar or give offense to the universe must be identified, isolated, and eliminated.
Emotion Mills Consortium: Representing the business interests of the purveyors of some of the most significant goods bought and sold in Satyrine, the Emotion Mills Consortium is extraordinarily wealthy and influential in the city. They work for the mills as agents and handle transactions and work out deals with buyers, vendors, and those who can help transport goods.
The Vatic Order: The Vatic Order is a professional organization of seers, prognosticators, soothsayers, diviners, prophets, oracles, and augurs.
Order of the Honed Thought: A social club whose members have philosophic discussions on the power of the mind, but in the past the order was a potent force in the city.
Spearhead of the Unknowable: A “rival” organization of the Order of Honed Thought, the Spearhead of the Unknowable takes itself more seriously. The Spearhead is interested in focusing their psychic abilities to accomplish tasks in the physical world.
Thah: A quasi-military organization that acts as one of Satyrine's major law enforcement and peacekeeping agencies, wielding fear rather than authority.